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Lost Marine by AnimeTank (edit by Lex.C) *New

PostPosted: Mon Sep 01, 2008 4:14 pm
by Lexcondran
Yes i know this is Anime tanks game but to be nice i have upgraded it tramendously :shock:
i added ammo bar/hp bars and hp stuff/i rearanged the levels/ :lol:
added falling blocks/added skull counter-kill counter/a timer/killer balls that drop bombs :lol:
some new animations here and there/the bullets turn into fire when they hit certain stuff :lol:
the boss is now more harder/monsters can somewhat fight back/also new sound improvements :lol:
left right arrow keys to move//up arrow key to jump//down arrow key to shoot :twisted:
Its orignal design is By ANIMETANK it is just edited by me Lex.C so yes its ideas for his game wow :D
*New upgrades of awesomnes like blood and heartz

Re: Lost Marine by AnimeTank (edit by Lex.C)

PostPosted: Sat Sep 06, 2008 8:55 am
by Lexcondran
I love this lost marine edit i did especially the falling blocks or the cool flying balls.
IT nice to see them drop the bombs as they fly by. But i still cant figure out the jumping problem.
that was the main issue with Lost Marien.=(annoying jumping issue)

Re: Lost Marine by AnimeTank (edit by Lex.C)

PostPosted: Sat Sep 06, 2008 11:55 am
by DarkParadox
he was using:
y = y - 5;

instead of the correct:
yvelocity = yvelocity -5;

and wasn't using a one jump script...

Re: Lost Marine by AnimeTank (edit by Lex.C)

PostPosted: Tue Oct 14, 2008 3:15 pm
by MrJolteon
[quote=darkparadox]One Jump[/quote]
Don't you mean the canjump function?

Re: Lost Marine by AnimeTank (edit by Lex.C)

PostPosted: Wed Oct 15, 2008 2:11 pm
by AnimeTank
I am nutly insanly happy that someone actually improved one of my first games. Lex is really awesome. Especially when it comes to upgrading games. I can now use some of the coding he added to my old game to help with my 3rd installment (dont ask me when :lol: )

Thankies Lex, once again :wink:

Re: Lost Marine by AnimeTank (edit by Lex.C)

PostPosted: Thu Nov 13, 2008 7:22 pm
by Lexcondran
Yes i got bored and went back to Lost marine. I thought it was too easy so i updated it to be a bit harder. :shock:
New explosions all over the place. Angry little snakes. The monster that just stands there and attacks with his ball now has explosions plus his ball is crazy. just incase Animetank needed an idea on how to advance things to next lv i added a portal that does nothing at the end of the level and now no more infinite jumping. Only double jumps. Monsters now drop bouncy ammo things when they die. 8) :evil: :mrgreen: :cry: 8)

Re: Lost Marine by AnimeTank (edit by Lex.C)

PostPosted: Sat Nov 22, 2008 10:58 pm
by AnimeTank
Way better... cools.
:lol:

Re: Lost Marine by AnimeTank (edit by Lex.C) *New

PostPosted: Fri Oct 09, 2009 3:05 pm
by Lexcondran
I added and updated to the old one and updated or fixed some issues yay lol
Timer will stop when you touch portal and now the skully at flyer2 wont fall though floor
also my favorite is blood [It makes everything better] :D

Re: Lost Marine by AnimeTank (edit by Lex.C) *New

PostPosted: Sat Oct 10, 2009 1:23 am
by superman123
how did you get the backround to scroll

Re: Lost Marine by AnimeTank (edit by Lex.C) *New

PostPosted: Mon Oct 12, 2009 7:01 am
by Lexcondran
i got it to scroll by giving it a directional velocity in its code [Drawactor/Script editor]
XD the desing wasnt coloring was done by someone else on their game i just added it to give color to the Background
i was thinking of making it a bit longer with bombs :D