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Zooming on 3D Race Games

PostPosted: Thu Oct 07, 2010 4:52 pm
by Bee-Ant
This is how you use zooming in 3D race games...
http://dl.dropbox.com/u/3997355/3D%20Race.zip

Re: Zooming on 3D Race Games

PostPosted: Sat Jan 08, 2011 6:42 pm
by sonicfire
this is really nicely done!! i wonder why there are no comments at all?!

Re: Zooming on 3D Race Games

PostPosted: Sat Jan 08, 2011 7:21 pm
by Bee-Ant
sonicfire wrote:this is really nicely done!! i wonder why there are no comments at all?!

Since it's complicated maybe... :P

Re: Zooming on 3D Race Games

PostPosted: Sun Jan 09, 2011 8:56 pm
by tintran
Agreed, 3D hurts my head to think about, but it's so visually appealing for the eyes.
But i am still try to learn 2D and GE concepts.
Bee-Ant has some cool stuff, i am a new fan of Bee-Ant (but i think there's some real issue with my ram, it keeps segmentation faulting when i try to run downloaded GEDs.)

Re: Zooming on 3D Race Games

PostPosted: Tue Jan 11, 2011 10:53 pm
by tintran
this reminded me of Mario Kart or more like Outrunner.
so I wanted to try to make something 3D-ish (using trigonometry i learned from my junior high math teacher).
then came time to sort the objects by scale to draw objects from further away first,
bubble sort slowed the real_fps down to 15 when zoomed out.
so i used a different sort (not sure what the technical term for it is, but it improved alot back up to 29/30 fps).
now i wonder what the most efficient scale sorter is.
screenshot01.png

3D_test.zip
(45.66 KiB) Downloaded 811 times

this is the most successful 3D test i have done up to date (before this, all i did was fiddle around with some Z, i think GE might have helped in making some connections or might have simplified 3D downto 2D so that i can wrap my mind around it)
sort'of, 3D still hurts my head to think about, just a little less now after this practice.
I am on my way to making Halo 10 game...(dream or maybe Halo 1 just with more levels). :mrgreen:

Re: Zooming on 3D Race Games

PostPosted: Thu Jan 13, 2011 7:16 am
by Bee-Ant
Wow, it's awesome :shock:

Re: Zooming on 3D Race Games

PostPosted: Thu Jan 13, 2011 5:08 pm
by Game A Gogo
Tintran, I hope you don't mind that I merged your demo with my Mode 7 to see the results!
took me a couple of hours to make the mode 7 match your perspective, still not perfect, but I'd have to remake everything in order for it to match. The fps is poor of course... (4fps with pixel doubling)
but visually, it's really awesome and more to move around :)
picture.JPG


For a reason or another, GE forum doesn't let me upload the Tile.bmp for the exe, here instead: http://dl.dropbox.com/u/9246426/Tile.bmp

Re: Zooming on 3D Race Games

PostPosted: Fri Jan 14, 2011 12:40 am
by Bee-Ant
Gogo: posting *.exe without *.ged in Game Demos is illegal :P
Nice anyway ;)

Re: Zooming on 3D Race Games

PostPosted: Fri Jan 14, 2011 10:46 am
by Game A Gogo
this topic is about your demo not mine, I can remove it if you wish though :P

Re: Zooming on 3D Race Games

PostPosted: Fri Jan 14, 2011 12:39 pm
by lcl
Wow dudes amazing work! :D
Tintran, 1+ for you, this is awesome!

Re: Zooming on 3D Race Games

PostPosted: Fri Jan 28, 2011 5:04 pm
by Turon
Mmm cool

Re: Zooming on 3D Race Games

PostPosted: Fri Jan 28, 2011 7:02 pm
by Lacotemale
Amazing for coming up with this Tintran! +1 for you!! :)

Game A Gogo - Nice addition to it and it didn't perform at all bad for me! I will award you a +1 next chance I get.

Re: Zooming on 3D Race Games

PostPosted: Sat Jan 29, 2011 4:17 am
by DST
Neon Z racing: A (semi) fast 3d game.
neon1.jpg

neon3.jpg


Number in the upper corner is real_fps. I get 60 on my dualcore amd and 30 on my sempron 3600.

This is a windows exe only demo showing only 1/5th of the map. Reason is, GE cannot use arrays over 10k in an exe, and the text file read is borked on Linux, and everything is off because of it.

Use the arrow keys to drive. Note that you must extract the files first because it needs the track.txt file to function.
NeonZRacing.zip
Windows Exe
(876.12 KiB) Downloaded 835 times


I'd love to know what kinds of Fps you get and what OS/Cpu you are using!

Re: Zooming on 3D Race Games

PostPosted: Sat Jan 29, 2011 5:26 pm
by Lacotemale
Wow amazing DST!! If only GE could manage your full track so then we could possibly put together a full 3D-ish racing game! :D

Ive got an Intel Core2Duo 1.86Ghz processor... I get inbetween 30 to 60 FPS. Well its mostly either 60 or 30 ish. It can run at 60FPS for a bit but sometimes drops down to 30FPS.

Im running it on Ubuntu 10.10 64bit through WINE (a Windows compatibility layer).

Re: Zooming on 3D Race Games

PostPosted: Sat Jan 29, 2011 9:24 pm
by Game A Gogo
a great steady 50-60fps on my broken cpu, great! which is a 2.8gHz.
You're using line-to right? and most likely your own algebra :) great job! I'm more and more jealous of you guys, keep it up :D