The Basics

Posted:
Thu Apr 17, 2008 5:14 pm
by BlackJackOmega
Wuzzup, I have had the Game Editor for about a year snd know quite a bit.Need anything?
Re: The Basics

Posted:
Thu Apr 17, 2008 5:23 pm
by BlackJackOmega
By the way, thanks to whoever made the digital_clock Demo!
Thanks to you I figured out text HP!

Re: The Basics

Posted:
Thu Apr 17, 2008 5:54 pm
by BlackJackOmega
I AM BORED OUT OF MY MIND AND A HALF!!!!

Re: The Basics

Posted:
Thu Apr 17, 2008 7:06 pm
by catacomber
Ok, how quickly to make a splash screen that then goes to your game and plays music (a wav file) : )
Don't go away. : )
Re: The Basics

Posted:
Fri Apr 18, 2008 12:18 pm
by mellenor
Hi! I have a problem.
1.) I making the spalsh screen with different options he summons by "enter" i want to close him by "enter" too,
but when its on the same keys it dont works (i think works command destroy actor-- whp closes him - but it have not be so...
then actor creating by "enter" ----CreateActor("back2", "back2", "(none)", "(none)",480,0,false);
view.x+=100;------- he dosnt created yet to react on enter. But then destroy placed on different key it works
2.) in this script ----CreateActor("back2", "back2", "(none)", "(none)",480,0,false);
view.x+=100;------- view.x+=100 and its works but why i must wrtite 100 but not 480... By logic view must be moved there created actor ---CreateActor("back2", "back2", "(none)", "(none)",480,0,false);---
3) I have tried view.x=back2.x; but it not moves to same position as back2
Here is my siple demo
Re: The Basics

Posted:
Mon Apr 21, 2008 10:55 pm
by BlackJackOmega
Sorry I haven't posted yet, I was playing Dragonfable.
Re: The Basics

Posted:
Mon Apr 21, 2008 10:57 pm
by BlackJackOmega
I haven't gotten to that point yet but, I did stay at a Holiday Inn last night!