Page 1 of 1

GE Modern Radar and User Tracker ! with the help of canvas !

PostPosted: Fri Oct 02, 2009 12:21 pm
by BloodRaven
Hi friends i am back with a Radar...
Here is the demo ....
Use your arrow keys to move the actor.....Your object is to find a lady ....
Below there is a RADAR it will show your position and your target position ! [ hoops the target spots are too small plz look carefully to see it ! hehehe "]

If the distance with your target increased then the spot will move ...Follow the red spot and the x and y distance meter to reach your target ....
Try it .....

Hi becoz of BEE ANT i changed the size of radar detector .....and added a little animation....and a small clock [ not real ; its just to check the time of gaming for setting victory conditions ; not in this demo ....] and a little more distance ....


Becoz of size problem the RAR file is divided into 5 sets .....

Now i am trying to create a real game type MINI MAP [ like in GTA ] !! If you have any ideas then plz help me .....

Re: GE Radar and MINI MAP !!

PostPosted: Fri Oct 02, 2009 1:47 pm
by Bee-Ant
By looking at the picture:
Good, but make the target bigger...
Also, using a classic radar style where the background is black and the object is green is not so bad :D

By playing the demo:
Not yet :P

Re: GE Radar and MINI MAP !!

PostPosted: Fri Oct 02, 2009 2:04 pm
by BloodRaven
By playing the demo:
Not yet :P

Hey plz play it , not the image the radar is also not bad [ i think ]; i changed the small spot to a little big identifiable image and i am trying to upload it ;
Its just a trail i am trying to create advanced one or a new mini map ....

Re: GE Modern Radar and User Tracker !! And Minimap

PostPosted: Sat Oct 03, 2009 3:00 am
by Bee-Ant
Because of me??
Sounds like i ruined it :P

You can make that clock real.
If that clock has 60 animpos :
Code: Select all
int hour,min;
stTime time=getTime();
hour=time.h;
min=time.m;
animpos=hour*5+min/12;
if(hour>=12)animpos=(hour-12)*5+min/12;

If Im not mistaken...

Re: GE Modern Radar and User Tracker !! And Minimap

PostPosted: Sat Oct 03, 2009 5:27 am
by BloodRaven
Because of me??
I changed not becoz of you ... :lol: ....
Thanks for the clock idea but i used paths to rotate the base actors ..... I want to know how to rotate actors using the value given by me...
Please play it ...... :P

Becoz i used no animations or images to display that clock its purely " LINES " .I used canvas to draw lines [ both radar and clock's tics ] and i set them to follow the path ......