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Re: Sonic Velocity (Demo Version Released!)

PostPosted: Wed Apr 03, 2013 8:27 pm
by bat78
Hey, i plaid on your game and i completely finished, the problem is... i want more :cry:

Re: Sonic Velocity (Demo Version Released!)

PostPosted: Wed Apr 03, 2013 8:28 pm
by bat78
By the way, i have some ideas, the sliding took my attention.. Would do you like to put dashing animation/speedcontroll like this:
Code: Select all
char*key=GetKeyState();
if (key[KEY_RIGHT]==1) {
double speed;
speed=speed+0.2;
counterspeed=counterspeed+0.2;
speedometer.textNumber=speedometer.textNumber+0.2;
x=x+speed;
                       }
                       else {
                           counterspeed=counterspeed-0.2;
                            }

if (key[KEY_RIGHT]==0) {
    double speed;
    speed=0;
    speedometer.textNumber=0;
                       }


if (key[KEY_RIGHT]==0 && key[KEY_LEFT]==1 && counterspeed>30) {
    epilete.r=100;
    epilete.g=255;
    epilete.b=255;
    counterspeed=counterspeed-0.9;
    //Colors for example, you can use sonic dashing animation;
                                           }

else {
    epilete.r=255;
    epilete.g=255;
    epilete.b=255;
    //return animation
     }
 
     if (counterspeed<1) {
         counterspeed=0;
                         }
//and you will set the backward speed only
//epilete=sonic =D

Re: Sonic Velocity (Demo Version Released!)

PostPosted: Thu Jun 26, 2014 4:02 pm
by knucklecrunchgames
Was this cancelled?

Re: Sonic Velocity (Demo Version Released!)

PostPosted: Fri Jul 25, 2014 4:13 am
by Zivouhr
I only glanced over the graphics and some details, and this looks great. Were you able to create the graphics from scratch, creating them yourself? I am guessing that is the case.