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About Kyra...

PostPosted: Sun Apr 10, 2011 8:37 pm
by Game A Gogo
I visited www.grinninglizard.com/kyra and saw that it has a lot of features compared to what ge has. Is it because the kyra in ge is an older version? If so, is it possible to upgrade it? Seems like a lot of features GE could use :D

Re: About Kyra...

PostPosted: Mon Apr 11, 2011 6:27 pm
by makslane
There are some features in the Kyra (like isometric view) there are not implemented in Game Editor.
The new collision system and the use of OpenGL are better (at leat in some points) that the system used in Kyra.

Re: About Kyra...

PostPosted: Mon Apr 11, 2011 8:15 pm
by Game A Gogo
Could there be improvement for the canvas actor in the newer kyra? I read that Kyra also uses OpenGL... which is better?
What I'm really curious about though is if canvas overlapping bug (Currently very annoying...) was fixed in that version? And if drawing process is any faster!

Re: About Kyra...

PostPosted: Tue Apr 12, 2011 12:29 pm
by makslane
The last version of the Kyra code was relased in 2006-07-21 (http://sourceforge.net/projects/kyra/files/), so I think we have all changes.

Re: About Kyra...

PostPosted: Tue Apr 12, 2011 8:05 pm
by Game A Gogo
Alright, thanks a lot for the information!
Really can't wait in 2 years... I'll start developing on GE and work on that drawing process :D

Re: About Kyra...

PostPosted: Tue Apr 12, 2011 9:45 pm
by schnellboot
Game A Gogo wrote: I'll start developing on GE and work on that drawing process :D

can't wait :D