accessing clones properties
Posted: Tue Feb 27, 2007 9:28 am
I have some cloned objects in game as backround elements.
I wish some of them, sometimes, are colidable with player while are not collidable with enemies.
Flexible solution could be having a property, rapresented by an actor variable, that event actor can check collide actor for deciding if react to the collision or not.
Well, is there a way so that the event actor can access collide actor's variable from script?
Hope this make sense.
Thanks
I wish some of them, sometimes, are colidable with player while are not collidable with enemies.
Flexible solution could be having a property, rapresented by an actor variable, that event actor can check collide actor for deciding if react to the collision or not.
Well, is there a way so that the event actor can access collide actor's variable from script?
Hope this make sense.
Thanks