Particle and emmiter actors
Posted: Mon Oct 23, 2006 10:21 pm
This would be great. It would make simulating smoke and stuff much easier and less processor intensive.
There could be three types of emitters point, curve, and surface.
The emitter should have a simple drop menu that allows the user to select which particles should be emitted and at what rate, direction... should they be emitted. Something like this:
Particles should be simplified actors with only animations, transparency, life(how long they exist), zdepth, direction and speed.
This would be a good addition to GE because simulating explosions and stuff with normal actor really kicks the processor.
There could be three types of emitters point, curve, and surface.
The emitter should have a simple drop menu that allows the user to select which particles should be emitted and at what rate, direction... should they be emitted. Something like this:
- Code: Select all
Particle 1: "Particle1Actor"//here we select which particle actor to emmit
Direction:rand(150);//at what starting direction to emit it
Spread:30;//what is the allowed spread
Rate:50;//how many particles are created per frame
Speed:rand(10)//the starting speed of the particles
____________________________
Particle 2: "Particle2Actor"
Direction:60;
Spread:90;
Rate:100;
...
Particles should be simplified actors with only animations, transparency, life(how long they exist), zdepth, direction and speed.
This would be a good addition to GE because simulating explosions and stuff with normal actor really kicks the processor.