Slate Map Editor (SME) Released
Posted: Fri Dec 28, 2012 10:23 am
Hello everyone! Some of you have seen the post about the beta of the Slate Map Editor (SME), now its finally released! I'm happy to release this powerful easy (but sometimes buggy, nothing major though) map editor. I was going to use the save method that sky gave me, but I already had the saveVars function and didn't want to risk doing something wrong. Sorry about that.
Functions:
Draw (for tile layer 1 only, used to quickly draw a map)
Layers (Layer 1 is ground, layer 2 is trees, grass, etc, layer 3 is events which you can see what they do in the screenshots, and layer 4 is the Walls layer, used for collision).
Darken other layers (Shows only the layer your on)
Show All (Shows all layers brightened)
Grid (You can toggle rather to have the grid shown or not)
Custom map names and extentions (fast saving and loading)
Right Click to select (You can right click a tile to select that tile instantly if on that layer)
Screenshots:
Editor:
In Action:
Before you download:
Most of you who program a lot --WILL NOT LIKE-- my code haha. Just a fair warning, if you try reading this your in for a treat. I always have and probably always will be a sloppy coder. It's not that I don't want to code better, its just I'm not quite ready to move on from what I'm comfortable with, reason is because I don't want to end up doing more things wrong. I don't usually rage at anything anymore since I'm 22 and honestly its really childish to rage, but if there is 1 thing that can make me rage more than anything, it's errors in programming. Every time I get an error I get sooo frustrated, this probably means that I'm really into it or something and expect great things then realize I did something wrong. I feel that if I try moving on to harder and more complex code, it'll make matters worse at the moment more than it would help. I do plan on having improved code in the future though, but again I'm just more comfortable with this since I know it better.
So, sorry to all you advanced programmers
Functions:
Draw (for tile layer 1 only, used to quickly draw a map)
Layers (Layer 1 is ground, layer 2 is trees, grass, etc, layer 3 is events which you can see what they do in the screenshots, and layer 4 is the Walls layer, used for collision).
Darken other layers (Shows only the layer your on)
Show All (Shows all layers brightened)
Grid (You can toggle rather to have the grid shown or not)
Custom map names and extentions (fast saving and loading)
Right Click to select (You can right click a tile to select that tile instantly if on that layer)
Screenshots:
Editor:
In Action:
Before you download:
Most of you who program a lot --WILL NOT LIKE-- my code haha. Just a fair warning, if you try reading this your in for a treat. I always have and probably always will be a sloppy coder. It's not that I don't want to code better, its just I'm not quite ready to move on from what I'm comfortable with, reason is because I don't want to end up doing more things wrong. I don't usually rage at anything anymore since I'm 22 and honestly its really childish to rage, but if there is 1 thing that can make me rage more than anything, it's errors in programming. Every time I get an error I get sooo frustrated, this probably means that I'm really into it or something and expect great things then realize I did something wrong. I feel that if I try moving on to harder and more complex code, it'll make matters worse at the moment more than it would help. I do plan on having improved code in the future though, but again I'm just more comfortable with this since I know it better.
So, sorry to all you advanced programmers