Page 1 of 1

Timer problem

PostPosted: Thu Jan 31, 2008 1:29 pm
by thunderios
For my game I require text which disappears after 10 seconds, I got a timer when it shows up, but how do I tell the program to destroy the text after the timer finished?

First post ;)

Re: Timer problem

PostPosted: Thu Jan 31, 2008 1:33 pm
by makslane
Use the Timer event with a Destroy Actor (Event Actor) action.

Re: Timer problem

PostPosted: Sat Feb 09, 2008 4:13 pm
by thunderios
Thank you!
Now it works!

Topic can be deleted