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New game physics!

PostPosted: Thu Dec 23, 2010 6:05 pm
by Camper1995
Yo what's up everybody! ;)

I wanted to make realistic game with realistic physics.
Then I asked some people and then gave me the demo of kirby's "verlet physics"

I started to make it myselft but I stopped with it when I didnt know how to set the distance between 2 objects. (Look in Support if you want to help me)

So, I picked up Kirby's demo and edited it. And look what I made:
Game physics.zip
Enjoy!
(739.55 KiB) Downloaded 429 times

screenshot.jpg
Physics


click and hold the rock and smash the brown things! :D

Enjoy it!

Re: New game physics!

PostPosted: Thu Dec 23, 2010 6:23 pm
by Camper1995
EDIT: This was pretty hard to make. I mean, to add 2 more blocks and make them "dynamic". So this method of making dynamic game is bad.
;) My method is pretty simple. But there is problem with the distance between 2 objects.
Here is my demo created before I found the Kirby's one:
Campers Physics engine.zip
(788.28 KiB) Downloaded 196 times

Re: New game physics!

PostPosted: Sat Dec 25, 2010 6:37 pm
by lcl
Quite nice! :D

Re: New game physics!

PostPosted: Mon Dec 27, 2010 5:34 pm
by alexandrefredenucci
Impressive ^^

Re: New game physics!

PostPosted: Tue Dec 28, 2010 6:00 am
by Orlando911
this is great, I like it,

thank u

Re: New game physics!

PostPosted: Tue Dec 28, 2010 2:01 pm
by savvy
its pretty good :D if you work on it a bit more, we could end up making games like angry birds ^_^ *tweet tweet POW!*

Re: New game physics!

PostPosted: Thu Dec 30, 2010 8:44 am
by lcl
savvy wrote:its pretty good :D if you work on it a bit more, we could end up making games like angry birds ^_^ *tweet tweet POW!*

That's just what I thought also. :D
But if I have understood right, new version of GE will have physics as a new feature.
Then it would be easier..