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Re: The Neverhood 2

PostPosted: Wed Nov 17, 2010 12:24 pm
by Camper1995
wow sure man! Good luck with your project! Its pretty hard ;)

But I am sure you can do it! :)
just one tip from me: be carefull with lighting, because when you are making some animation, its important to have always the same light in the room
every time you go filming :)

Re: The Neverhood 2

PostPosted: Wed Nov 17, 2010 8:21 pm
by schnellboot
resolution too high, what a shame ..

Re: The Neverhood 2

PostPosted: Fri Nov 19, 2010 6:40 pm
by JamesLeonardo32
Thanks!
I'm aware it will be hard and lighting may sometimes be a bitch.
Thanks for wishing me luck! :D
Also, i beat your game recently (I cheated with the second bridge after several attempts of trying to figure out what to do. :roll: ) And I got both endings. Great job with it! :)

Re: The Neverhood 2

PostPosted: Fri Nov 19, 2010 8:18 pm
by Camper1995
I'm happy that you liked it! :)

And let me know when you finish your project. ;)

Re: The Neverhood 2

PostPosted: Fri Nov 19, 2010 8:58 pm
by schnellboot
no fix for the resolution?

Re: The Neverhood 2

PostPosted: Sat Nov 20, 2010 3:19 pm
by Camper1995
Well, its not so easy to fix this game because as you can see, its VERY big. I must upload it about 5 times.

So, I dont know. Change it yourself. Open the GED file and change it. Then export it. Why do I must do it?
And anothet thing. If I will fix the resolution, (I dont know whats the best resolution for your computer)
I will must upload the game here again. but I have very slow internet at my home. So it will take about one year
to upload it here. :D

As I said. Do it on your computer. just open the .ged and change it. Thats all. ;)

gl,

camper

Re: The Neverhood 2

PostPosted: Sat Nov 20, 2010 4:34 pm
by schnellboot
I ran it windowed and got it working.
The story is very short?
But nice houses :D

Re: The Neverhood 2

PostPosted: Sat Nov 20, 2010 6:16 pm
by Camper1995
Yeah, well, I was making the game 2 months. I cant imagine that I will make the story more longer! :D:D

By the way, thanks for the houses. If you want, I made similar game to this one.

Its called Robot Escape. Try it if you want. It made with more advanced techniques and so on.

Here is the link

viewtopic.php?f=4&t=9274&p=64587&hilit=robot+escape#p64587

Download it and try it!
;)
Its also adventure like The Neverhood, but another story. :)

Good luck

Re: The Neverhood 2

PostPosted: Sat Nov 20, 2010 10:02 pm
by schnellboot
neverhood has no real story right?
or did I just missed it.
after the shop I fell down and the game was over

Re: The Neverhood 2

PostPosted: Sun Nov 21, 2010 11:16 am
by Camper1995
If you are talking about this mine neverhood (2) then no. It was too hard to make it longer.

And yeah, you are just walking and solving some problems in the game. But there is no real story. Yeah.

but I liked the story in Neverhood (the real one xD), it was very fun and it took me
a long time to solve it :D

Re: The Neverhood 2

PostPosted: Sat Mar 19, 2011 7:10 pm
by JamesLeonardo32
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A lot of plastercene was used!! :D :o :shock:

Re: The Neverhood 2

PostPosted: Sat Mar 19, 2011 7:19 pm
by Camper1995
Hey damn this is awesome dude! Nice. This reminds me of sth I have made..........

check this out! (its bad that its not in english. I've wrote it in czech language)

http://neverhood.etomite.sk/online/topi ... je-tvorba/

or this:

It's HOW-TO :)

http://neverhood.etomite.sk/online/topi ... -po-kroku/

I hope this will help you keep doing good work!

You can try translate it :)

Re: The Neverhood 2

PostPosted: Sun Jul 17, 2011 4:04 am
by Jagmaster
@JamesLeonardo : What clay did you use to make your models shiny like that. Did you have some kind of spray that you put on it? In the past, I've used Claytoon for animation, but it has kind of a dull, sticky texture which isn't very well... shiny.

@Camper : Hey, this is cool. I'm nuts when it comes to claymation. The first game I made in Ge (like a year or two ago) was in Claymation too! Now, I'm almost inspired to do another one (But my wallet says no.). This can get pretty expensive, taking to account that everything has to be created in the real world first, and the real world cannot generate usable materials via open-source software. And then, like James said, Lighting is a major pain-in-the-butt. XD +1 Btw, what do you use for frame capture, I've been using Claymation studio 1.0, but the way it organizes the frame in one database is a major headache.

Re: The Neverhood 2

PostPosted: Sun Jul 17, 2011 4:08 pm
by Camper1995
Thanks. Uh, the frame capture, i just took the photos with my camera and the put them into computer. Edit in
my Adobe Photoshop and just reisze, put in game. That's all, I havent used any studio. But I can try.

I need some good ideas for claymation so I can try to do this this summer. ;)

Re: The Neverhood 2

PostPosted: Mon Jul 18, 2011 3:07 pm
by Jagmaster
@JamesLeonardo: Heh, I looked closer at your pics, I saw the name of the brand on the packs of clay. Still, is there any paint or anything you apply on the clay to make it shiny? I thought about it, and I would think a lot of oil based/wax based clays will repel most of those things.

@Camper: Yep, It's nice to have a program for frame capture that has onionskin capabilities. The only problem with that is, most cameras are not compatible with the live input feature unless you have a fancy firewire card (Which I don't have XD) so I've been stuck with using a webcam in the past :P. I've been looking at Stop motion Pro, which is supposedly the program that the animators at Aardman use, but again, I don't have a $1000 budget right now.


So, if anyone can recommend an open source stop motion program, please do so!!!