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[demo] Ropeman!

PostPosted: Fri Jan 26, 2007 7:45 am
by morcior
I had this idea for a game and wrote this demo yesterday. Its only 2 levels and is a little buggy but I think I'll go on to develop it more!

You control a stick man and can click things to attach your rope to them! The goal is to reach the end of each level.

Controls
A = Left
D = Right
Mouse Click = Attach Rope
W = Release Rope


(bad) Screenshot:
Image

Video Link:
http://video.google.co.uk/videoplay?doc ... 0163667249

Newer Video
http://video.google.co.uk/videoplay?doc ... 2727848195

Download Link:
http://www.mercior.com/files/ropeman/ropeman.zip

PostPosted: Fri Jan 26, 2007 9:39 am
by akhad
Excellent stuff. You may be onto something there. Would be great with brighter graphics but not too much, like one of those crazy minimalist games the Japanese make. Any more plans for it ? If I could suggest some terrain with cracks in it, which crumble after a couple of seconds of rope attachment. Or a parachute pickup to let you glide down narrow vertical tunnels where ropes can't be used ?

PostPosted: Fri Jan 26, 2007 9:44 am
by Novice
Very nice idea!

Some things to think about:
Work a bit on that rope behavior it's a bit too elastic, and you shouldn't be able to move upwards so easily without speed.
Make it so that the rope doesn't pass through walls, and so that it can bend in some points. You could do that with a couple of more actors who would serve as break points, and have simple "line to" between them.
Any way a nice demo.

anchor rope
I. . . . . . I
o_______o - break point actor.
. . . . . . . . .\
. . . . . . . . . \ - rope
. . . . . . . . . .\
. . . . . . . . . . O -stick man

Re: [demo] Ropeman!

PostPosted: Fri Jan 26, 2007 12:29 pm
by makslane
morcior wrote:I had this idea for a game and wrote this demo yesterday. Its only 2 levels and is a little buggy but I think I'll go on to develop it more!


Please, post the complete source code of the game and upload the to the forum (including the screenshot ).

PostPosted: Sat Jan 27, 2007 2:12 am
by morcior
I don't want to share the source at the moment... should I post in a different forum?

PostPosted: Sat Jan 27, 2007 3:00 am
by makslane
Moving to the Game Development...

PostPosted: Sat Jan 27, 2007 6:43 am
by morcior
ok noted for the future :)

I did some more work on the game today.

I've tweaked the rope behaviour to make it more responsive and just more fun to play the game with. Ropes only attach to the outer wall of a level now too, like a grappling hook type thing. Ropes don't bend around corners however, and probably never will unless GE gets some better collission testing functions! (like point collisions and raycasting onto specific actors).

The gameplay is a lot harder now since I've made it that you aren't allowed to touch any part of the level.

Also changed graphical style to plain black/white but I haven't settled on how I want levels to look yet.

Video:
http://video.google.co.uk/videoplay?doc ... 2727848195

PostPosted: Tue Jan 30, 2007 4:47 pm
by Rufus 01
JEA very cool game 8) but with my Laptop Mous its hard to play this for me it remembers me to the ninjaitem of Worms :lol:

PostPosted: Tue Jan 30, 2007 11:57 pm
by Game A Gogo
yeah, worm world party (a game i own) you cna set unlimited rope thing, and you can go fly everywhere you want to ^^ its fun, its also my fav weapon :P

PostPosted: Wed Jan 31, 2007 4:19 pm
by morcior
lol I bet it is tricky with a laptop mouse! :P

I'm still working on this game and may post a demo soon. Its a lot smoother than before but I still feel it needs something in addition to ropes to spice up the gameplay.... I'm working on what that should be

PostPosted: Thu Feb 01, 2007 3:12 pm
by Sgt. Sparky
somthing that shoots at you! :D In a coca Man Escape Game I'm Working on you get spears thrown at you while the watar rises and you run away, then the water stops and you dogge boulders, Fish, and other stuff. Then the water continues and you jump some more :D