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I Got Questions...You've (Hopefully) Got Answers

PostPosted: Thu Aug 17, 2006 2:34 am
by Pete Holland Jr.
Before I get to my questions, allow me to introduce myself. I am a hobbyist who has recently gotten back into programming after a nearly 17 absence. At the time, I was doing BASIC and some assembly. Currently, I'm doing C++. I want to emphasize also that I am thinking of buying the Game Editor software, but have some questions before I buy it.

I came across Game Editor while looking over a Linux directory of software. I was looking for a game engine to help me create games (I have the basics of C++ down, but haven't started doing things like adding libraries and such, so graphics are uncharted territory for me at the moment). Part of what intrigues me is the prospect of designing games and they can work on Linux or Windows. If only it also worked for Macs, but then again, with the switch to Intels, they'd have to redo everything again. It seems like a perfect fit to let me tap my creative energies as I continue my studies in C++. But first, some questions:

1) Does it make the graphics, sounds, etc. inline with the executable program, or are they seperate (will they link from a folder location, or will the .exe have everything)?

2) Does it produce programs the same way under Linux as Windows?

3) Does the scripting use C++, or is it a custom language created specifically for Game Editor?

4) If I go with the pro version, will that enable me to make cross platform stuff--write it once, and output code for both Windows and Linux?

Re: I Got Questions...You've (Hopefully) Got Answers

PostPosted: Thu Aug 17, 2006 3:07 am
by makslane
Pete Holland Jr. wrote:1) Does it make the graphics, sounds, etc. inline with the executable program, or are they seperate (will they link from a folder location, or will the .exe have everything)?


You can have all game in a single exe file.


2) Does it produce programs the same way under Linux as Windows?


After make the game, just choose the target system.

3) Does the scripting use C++, or is it a custom language created specifically for Game Editor?


The script is the C language.


4) If I go with the pro version, will that enable me to make cross platform stuff--write it once, and output code for both Windows and Linux?


Yes. You can exporta games for Windows (95/98/Me/2000/2003/XP),
Pocket PC / Windows Mobile 2003, 2005, Windows Mobile-based Smartphones and Linux.

PostPosted: Fri Aug 18, 2006 2:46 am
by willg101
Plus you get this awesome forum community for free! 8)

PostPosted: Sat Sep 09, 2006 5:13 am
by Pete Holland Jr.
I'm just about ready to download the trial program and give it a spin. There are already visions dancing in my head about what I'm going to make, but before I do, there is one additional question I want to ask, since this will affect some things to a degree:

Do the games control with keyboard only, or can a joypad connected by USB be used as well?

PostPosted: Sat Sep 09, 2006 9:50 pm
by makslane
Only mouse and keyboard are supported now.

PostPosted: Sun Sep 10, 2006 9:18 am
by Novice
I think trajecto made a plugin for jostick.

PostPosted: Mon Sep 11, 2006 10:52 am
by Fuzzy
Please note that you cannot currently make use of compiled C libraries. write the functions from scatch and load them as text files into the global code section