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Kyra and PocketHAL features

PostPosted: Tue Aug 30, 2005 11:20 pm
by BeyondtheTech
I noticed in Game Editor's About screen that it uses PocketHAL and Kyra for the graphics engines.

http://www.grinninglizard.com/kyra/index.html

In looking into Kyra, I noticed they support scaling for sprites. Is GE using an older Kyra engine, and/or can scaling be implemented yet?

PostPosted: Wed Aug 31, 2005 12:01 am
by makslane
The Kyra scale works great in desktops.
But is very slow inmachines with 200MHz like Pocket PCs.

PostPosted: Sun Sep 18, 2005 4:29 am
by BeyondtheTech
http://www.pocketmatrix.com/forums/view ... hp?t=22076

New version of PocketHAL now supports VGA PocketPC devices.

Can this be implemented into Game Editor?

PostPosted: Sun Sep 18, 2005 3:01 pm
by makslane
Sure, but I don't have a VGA device here.
Do you have a VGA device to test?