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Tile blocking?

Posted:
Sun Sep 17, 2006 3:15 pm
by relaxis
Is there a way to create a solid object anywhere on a map that an actor cannot walk through? Likewise, an area that when walked on, triggers an event?

Posted:
Sun Sep 17, 2006 4:07 pm
by Game A Gogo
do a colision event and set it to not repeat while coliding, and the do the action tyhat its supose to do

Posted:
Sun Sep 17, 2006 4:30 pm
by relaxis
what about if I just want to stop an acotr from being able to walk over that area?

Posted:
Sun Sep 17, 2006 4:51 pm
by Game A Gogo
then do a physical respond and put the two last byte to 0.