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dynamic resolution

PostPosted: Sat Feb 25, 2012 9:52 pm
by SuperSonic
To the developers,

I'm pretty sure this has been asked before but here 'goes. I would like it if you could set a new resolution for your game, in realtime. That would be so nice. Especially if you were playing the game in fullscreen and your monitor was really large. You could just scale up the resolution. The code to do that could be a function of course. Such as SetResolution(int width, int height). I don't know how hard that would be to program, but it would make me very happy^^

Thanks,
Sonic

Re: dynamic resolution

PostPosted: Sun Feb 26, 2012 11:25 pm
by Game A Gogo
Along with the possibility to set it full screen or not!

Re: dynamic resolution

PostPosted: Mon Feb 27, 2012 6:54 am
by master0500
this would make my life perfect :D

Re: dynamic resolution

PostPosted: Mon Feb 27, 2012 5:16 pm
by SuperSonic
Game A Gogo wrote:Along with the possibility to set it full screen or not!

Oh yes. Definitely :P
master0500 wrote:this would make my life perfect :D

I know right? :D

How hard would this be to implement? :roll:

Re: dynamic resolution

PostPosted: Wed Feb 29, 2012 12:51 am
by SuperSonic
One more thing. I'm not sure what the term is used for this but I'll describe it as best I can. So, let's say you have a game that's running at 320x240. Now, would it be possible to make a function in Ge that let's you scale the window up to 640x480 AND scale up the sprites? So that everything is 2x? :D

Re: dynamic resolution

PostPosted: Wed Mar 28, 2012 4:31 am
by chicoscience
Endorsed!