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Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 2:32 pm
by jimmynewguy
Got a request? Send it here. There used to be a demo request topic, but no one really replied. I think this is very helpfull and will help alot of people find help they need and not to get burried under any other topics. I WILL check this daily if not more than daily to ensure your answers will come.

For the first demo i will post: enemies ~~ many people ask how to make enemies or AI so i will make a few enemies in a mario format. I have Koopas, flying goombas, bullet bills, piranha plants, and those brick dudes that fall on you. are there any other enemies anyone would like to see(Including bosses, they just might take longer to make)?

Feel free to ask about anything. I will post a new demo showing something weekly :)

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 4:46 pm
by Fojam
Ok, I have a question.

What do you do to program a CPU player (like in a street fighting game for instance.)

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 4:52 pm
by jimmynewguy
here are some examples, and i could make my own for you if something is wrong with these

http://game-editor.com/forum/viewtopic.php?f=6&t=3579
http://game-editor.com/forum/viewtopic.php?f=6&t=4849

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 5:56 pm
by jimmynewguy
enemies demo

may seem confused, but there is just alot of collision event, so take your time if you don't get it at first. The koopa didn't turn out the way i wanted it too, but it still works :lol: the boss is kinda easy but it's just teaching, not a real game. enjoy and i hope to see more questions soon :)

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 7:38 pm
by asmodeus
Well, Jimmynewguy, you are just trying to get 30 points as fast as it is possible by trying to help? :wink:

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 7:56 pm
by jimmynewguy
:lol: no, the full vesion of GE is good, but i'm not obsessed with trying to get it. I need my practice up before it will really matter anyway..... this is mostly practice for myself which seems ironic :)

EDIT: Whoa, were did i get 13 score? what have I even done :lol:

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 8:01 pm
by Camper1995
Hi Jimmy, I have question. I know, how to save one character, but
if you have 2 characters, how can you save it?
When you select character 1 and save game and when you load game,
char. 1 will be loaded but char. 2 will be not loaded...
How can I do this?

Here.zip
(2 MiB) Downloaded 145 times


I dont know, can you help me? :D

Thnx,

Camper :arrow: :mrgreen:

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 8:20 pm
by jimmynewguy
wait do you mean if you save with Asterix
when you load you will be Asterix

or 2 save files?


otherwise i'm not getting what you are asking......srry

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 8:38 pm
by Caaz Games
I got one for you... how are activation regions used? i still don't understand what they are for...

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 8:48 pm
by jimmynewguy
they are for if your game takes up alot of space you place the activation regions around each level persay. so when and only when you get to that region that region will be loaded and all other regions will not be :)

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 9:02 pm
by asmodeus
If the view if in one region, all actors inside that region are active. That means they react when pressing a key etc. All actors outside this region currently don't "exist". Your game would propably run quite slow if there are 1000 actors. In a region (for example = a level) there might be only 27 actors.

:D I can also help. This one should be a bit clearer than yours, Jimmynewguy :P.

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 9:05 pm
by jimmynewguy
asmodeus wrote: :D I can also help. This one should be a bit clearer than yours, Jimmynewguy :P.


ya probably, i wasn't too sure how to explain that one :lol:

PS: it's more clear not clearer lol :roll:

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 9:09 pm
by asmodeus
jimmynewguy wrote:
asmodeus wrote: :D I can also help. This one should be a bit clearer than yours, Jimmynewguy :P.


ya probably, i wasn't too sure how to explain that one :lol:

PS: it's more clear not clearer lol :roll:

I live in Germany and have to learn English at school, so I'm not perfect at English.

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 10:01 pm
by jimmynewguy
i know im just messing :)

~~so anyone else need help???~~

Re: Jimmynewguy's Help Topic ®

PostPosted: Sun Apr 05, 2009 11:15 pm
by Caaz Games
So all i would need is the region no codes or anything, and it works?