UML class diagram
Posted: Fri Apr 17, 2009 11:47 pm
if you hate reading, the short version is, it helps organize your code, or make a blue print
the picture means ( see link below, then scroll down )
http://docs.huihoo.com/netbeans/6.0/kb/ ... agram.html
EntryStation = base class ( like PlayerActor )
ATM = dirived class ( like barbarian )
cashierStation = dirived class ( like wizzard )
both the wizzard and barbarian are "players" so they both inheret the things that the player class does,
like move(), strength, dexterity, vitality
i remember seeing inheritence in GE a while ago, but i dont know if it is the same kind of inheritence
the picture means ( see link below, then scroll down )
http://docs.huihoo.com/netbeans/6.0/kb/ ... agram.html
EntryStation = base class ( like PlayerActor )
ATM = dirived class ( like barbarian )
cashierStation = dirived class ( like wizzard )
both the wizzard and barbarian are "players" so they both inheret the things that the player class does,
like move(), strength, dexterity, vitality
i remember seeing inheritence in GE a while ago, but i dont know if it is the same kind of inheritence