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UML class diagram

PostPosted: Fri Apr 17, 2009 11:47 pm
by stevenp
if you hate reading, the short version is, it helps organize your code, or make a blue print

the picture means ( see link below, then scroll down )
http://docs.huihoo.com/netbeans/6.0/kb/ ... agram.html


EntryStation = base class ( like PlayerActor )
ATM = dirived class ( like barbarian )
cashierStation = dirived class ( like wizzard )

both the wizzard and barbarian are "players" so they both inheret the things that the player class does,
like move(), strength, dexterity, vitality


i remember seeing inheritence in GE a while ago, but i dont know if it is the same kind of inheritence

Re: UML class diagram

PostPosted: Sat Apr 18, 2009 12:16 pm
by Kalladdolf
Do you mean something like this?
It's planned for the next version of GE along with the new interface, I think.
Image

Re: UML class diagram

PostPosted: Sat Apr 18, 2009 1:09 pm
by makslane
The schematic panel in Game Editor shows the interation flow of the actors after a game run

Re: UML class diagram

PostPosted: Sat Apr 18, 2009 5:00 pm
by stevenp
oh nice :)