Re: StickMcGee - Blast to the Future
Why was I kind of expecting this? Yeah gE is dea... But assuming you did continue using gE would you have actually been able to make it playable in the steam architecture?
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RippeR7420 wrote:Hey Turon, if I'm not mistaken, all you need is a .Exe/installer file and a stream greenlight license. I'll have to look more into it again, Its been a while since I've read the rules/guidelines.
2. My game is in early development stages, don't I need to plan for the SDK integration now?
The Steamworks SDK is easy to integrate, so you can wait until your game is further along in the development cycle before worrying about it.