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RPG advice?
Posted:
Sun May 05, 2013 1:44 pm
by Lacotemale
Hi everyone,
So, recently I have become a bit bored of working on my 2D shooter and I want to try creating an RPG for fun.
I would like to release it on Android and maybe PC too. My first question is, what kinda resolution should I use for Android?
At the moment I have started it in 640 x 480.
Re: RPG advice?
Posted:
Mon May 06, 2013 12:06 pm
by Lacotemale
Also I was wondering... should I have large maps and move the view when the player goes to the view edge?
or
should I have small maps which load when the player goes to an entrance/edge of map?
Re: RPG advice?
Posted:
Mon May 06, 2013 4:51 pm
by Hblade
Downloading Pro_B would help you a lot =) And editing the tileset to make rpg tilesets,
My Tips:
Come up with an original, yet different battle system (Rather it be turn based, ABS or RTS (ABS= action battle system, RTS=real time strategy). ABS Example: Zelda / Kingdom hearts - RTS Example: Final Fantasy Tactics - Turn Based Example: Chrono Trigger / Pokemon)
For RPG's never use the default collision, use "CollisionFree" because you can determine how far you need to be into the wall before you stop at the wall. (So you dont stop at the first pixel of your character hitting the first pixel of the wall).
Have creative enemies, slimes are usually good to put in RPGs as well as bees/bats. Come up with mystical creatures and interesting bosses. Come up with a storyline before you build the game otherwise you'll have chance of getting confused / loosing inspiration half way though :3
If you need voice acting, I can talk to some people maybe. I'd be glad to voice act, I'm getting the CAD U1 mic soon =D
Re: RPG advice?
Posted:
Mon May 06, 2013 7:10 pm
by Lacotemale
Thanks Hblade! Could you also answer these? I have made a diagram to explain the questions to make this easier.
Also I was wondering... should I have large maps and move the view when the player goes to the view edge?
or
should I have small maps which load when the player goes to an entrance/edge of map?
I already downloaded and tried Pro_B!
I do think its great but it may not suite this rather large project.
Oh btw, I have started the RPG using a movement system you made.
Re: RPG advice?
Posted:
Mon May 06, 2013 7:33 pm
by Hblade
Sweet haha =D And hmm, I think its best to have small rooms maybe, or at least 50x50 max?
Re: RPG advice?
Posted:
Sat May 11, 2013 1:14 am
by Chai
#Lacotemale
In my opinion,
You can use tile images to arrange your map as big image
then use moving view when character enter on the edge It should be better.
But you need to careful not use too big tile image because it will too loaded when playing.
my recommends 40*40 or 60*60 are the best
example image for tile map
credits :
http://www.rpgrevolution.com/forums/lof ... 4-550.htmland another example image to show what I means.
Re: RPG advice?
Posted:
Sat May 11, 2013 5:12 am
by Hblade
Chai that looks sweet!