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Melee Shoot Kaboom! Cancelled.

PostPosted: Fri Aug 22, 2014 11:30 pm
by knucklecrunchgames
Cancelled as I don't use this tool anymore.

Re: Melee Shoot Kaboom! Development thread.

PostPosted: Fri Aug 22, 2014 11:48 pm
by NightOfHorror
Is the name finalized? I am just saying that some people may get the wrong idea by having the word shoot in it, they will think it is a shooting fighting game.

Re: Melee Shoot Kaboom! Development thread.

PostPosted: Fri Aug 22, 2014 11:55 pm
by knucklecrunchgames
NightOfHorror wrote:Is the name finalized? I am just saying that some people may get the wrong idea by having the word shoot in it, they will think it is a shooting fighting game.


I was thinking of the name Melee Projectile Kaboom! but the name when you say it sounds too much.

And I would say it's finalized.

Re: Melee Shoot Kaboom! Development thread.

PostPosted: Sat Aug 23, 2014 12:34 am
by NightOfHorror
Okay, just make sure you let the people know this is more than shooting with explosions, focus on the fact that there is just some standard combatants in there.

Re: Melee Shoot Kaboom! Development thread.

PostPosted: Sun Aug 24, 2014 3:07 pm
by knucklecrunchgames
See the first post for news!!!

Re: Melee Shoot Kaboom! Official development thread. Bug pro

PostPosted: Mon Aug 25, 2014 3:25 pm
by knucklecrunchgames
More news on the first post!

Re: Melee Shoot Kaboom! Official development thread. Bug pro

PostPosted: Sat Aug 30, 2014 5:01 pm
by Zivouhr
Looks interesting. Will there possibly be a single player option?

Very good to hear you are able to implement 2 players into the game. Will they each uses a controller or can they both play on the keyboard at the same time? Best of luck with the project.

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Sun Nov 02, 2014 4:15 pm
by knucklecrunchgames
More news on the first post.

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Tue Nov 04, 2014 9:53 pm
by knucklecrunchgames
Right guys, I am now making progress on this game. More news on the first post :)

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Wed Nov 05, 2014 3:01 pm
by knucklecrunchgames
New screenshot added!

Image

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Wed Nov 05, 2014 3:45 pm
by lcl
Cool! Nice to see you're making progress :)
I'm waiting for the demo.

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Wed Nov 05, 2014 4:41 pm
by knucklecrunchgames
lcl wrote:Cool! Nice to see you're making progress :)
I'm waiting for the demo.


Thanks. :)

I am now currently working on the following:

Making the characters attack each other
Making a results screen
Making a lives system
Customizing my website Knuckle Crunch Games

Re: Melee Shoot Kaboom! Official development thread. Bug pro

PostPosted: Thu Nov 06, 2014 11:21 pm
by knucklecrunchgames
Zivouhr wrote:Looks interesting. Will there possibly be a single player option?

Very good to hear you are able to implement 2 players into the game. Will they each uses a controller or can they both play on the keyboard at the same time? Best of luck with the project.


Sorry I haven't replied to you. You play on the same keyboard. :)

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Sat Nov 08, 2014 7:25 am
by Zivouhr
Okay, thanks for the info.

I do like the new characters you've added, and how they have more volume and variation, going beyond a stick figure design. Good job! That is a nice step towards becoming a better artist. 8)

Art Tip for those interested in drawing: With drawing characters, try not to have parallel lines if your goal is a dynamically drawn character. Parallel lines rarely happen in real life except for man made buildings, cars, etc. By varying up the lines so they don't follow the same direction, the characters look more interesting.

Re: Melee Shoot Kaboom! Official development thread.

PostPosted: Sun Nov 09, 2014 2:28 pm
by knucklecrunchgames
Zivouhr wrote: Art Tip for those interested in drawing: With drawing characters, try not to have parallel lines if your goal is a dynamically drawn character. Parallel lines rarely happen in real life except for man made buildings, cars, etc. By varying up the lines so they don't follow the same direction, the characters look more interesting.


Ah, that will be useful for further animations I make. Thanks :)