Page 1 of 3
"effective" variations
Posted:
Thu Dec 13, 2007 12:48 pm
by Kalladdolf
I played a little around with particle stuff and thought I'd post it.
Maybe useful for some game effects.
Have fun
Re: "effective" variations
Posted:
Thu Dec 13, 2007 1:51 pm
by pyrometal
Nice demo! This is definitly something that people might want to consider including in their games for sure. I made a flamethrower using a particle system once, it work really well. This is great, keep up the excellent work!
Re: "effective" variations
Posted:
Thu Dec 13, 2007 2:38 pm
by Bee-Ant
...
great job...
Re: "effective" variations
Posted:
Thu Dec 13, 2007 3:08 pm
by Kalladdolf
thanks guys
Re: "effective" variations
Posted:
Thu Dec 13, 2007 3:57 pm
by Bee-Ant
Do you think if I said seriously???
Re: "effective" variations
Posted:
Thu Dec 13, 2007 4:16 pm
by Kalladdolf
I wasn't talking to u, I was talking to phyrometal, the ghost of 1000 faces
Re: "effective" variations
Posted:
Thu Dec 13, 2007 4:20 pm
by Bee-Ant
thanks guy"S"...I'm in there
Re: "effective" variations
Posted:
Thu Dec 13, 2007 4:38 pm
by Kalladdolf
there'll be updates on this demo... I guess.
Re: "effective" variations
Posted:
Sat Dec 15, 2007 10:00 am
by Kalladdolf
I've got a sixth effect!
I'll make it up to ten and then post it, all right?
I've also got a switch where u can toggle the intensity of the effects.
Re: "effective" variations
Posted:
Sat Dec 15, 2007 11:17 am
by Spidy
wow thats so nice u said (I've got a sixth effect!I'll make it up to ten and then post it, all right?I've also got a switch where u can toggle the intensity of the effects.)
post it when the new year start
Re: "effective" variations
Posted:
Sat Dec 15, 2007 11:54 am
by j2graves
yeah, you don't have to leave your pc on new year, not even for fireworks.
Re: "effective" variations
Posted:
Sun Dec 16, 2007 7:23 pm
by Kalladdolf
I'm on the 8th effect now (it's a nuke
)
I won't have to post it on newYear, I can post it on Xmas!
but I'll wait to give u the pleasure
Re: "effective" variations
Posted:
Mon Dec 17, 2007 9:24 am
by Spidy
yeah we r waiting and how your sickman game going
Re: "effective" variations
Posted:
Mon Dec 17, 2007 3:15 pm
by Kalladdolf
well, it's still going slowly, cuz I can't decide whether to do the levels with tiles or just randomly created platforms.
Re: "effective" variations
Posted:
Thu Dec 20, 2007 6:15 pm
by Freddy
The screenshot looks really cool, but *snif snif* I dont have the latest download of GE...
Ive been gone for so long, can someone fill me in on whats happened, like the release of the latest GE version?