Move Effect
Posted: Wed Dec 01, 2010 8:15 am
Guys, need help.
I'm working on "Move Effect processor".
The idea is:
- give objects in the game ability to be used in moving effects with different trajectories, changing transparency, tracing etc by one command with a number of parameters
How it is planned to be made:
- make .ged file, which is containing actor named "move_Effect", some variables and one procedure "MoveEffect";
- to use it, just merge this file to own game, then manually change several parameters in the body of procedure ( frame rate and size of data array ). Use with actor: create actor, make it inherit events from "move_Effect" actor.
Simpliest things ! But i crashed at v.1.0....
Program works very unstable...or works incorrectly, or shows error message or makes GE abort ((
It blows my mind. Need help and explanations to improve my understanding.
I'm working on "Move Effect processor".
The idea is:
- give objects in the game ability to be used in moving effects with different trajectories, changing transparency, tracing etc by one command with a number of parameters
How it is planned to be made:
- make .ged file, which is containing actor named "move_Effect", some variables and one procedure "MoveEffect";
- to use it, just merge this file to own game, then manually change several parameters in the body of procedure ( frame rate and size of data array ). Use with actor: create actor, make it inherit events from "move_Effect" actor.
Simpliest things ! But i crashed at v.1.0....
Program works very unstable...or works incorrectly, or shows error message or makes GE abort ((
It blows my mind. Need help and explanations to improve my understanding.