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Re: Anyone want to work together?

PostPosted: Sun Jan 01, 2012 7:39 pm
by phyzix5761
@Sonic I tried using clones but then I came across a problem I couldn't set the y position of the monk correctly (It would take the y position of the newest clone and avoid all the others). Using separate filled regions avoids that problem.

Re: Anyone want to work together?

PostPosted: Sun Jan 01, 2012 8:54 pm
by phyzix5761
@Sonic Do you know of a better way of doing it? If I can do it with cloned actors then that would be awesome!

Re: Anyone want to work together?

PostPosted: Mon Jan 02, 2012 7:01 am
by phyzix5761
Tonight's Build:
http://cl.ly/1M1S3G3F3H2i2T0c3u3g


Added
- More level design created in a single png file instead of multiple actors
- Death pit
- Right barrier and code tweaking for better collision response.

CONTROLS:
A and D to move. SPACE to jump.

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 1:41 am
by SuperSonic
phyzix5761 wrote:@Sonic Do you know of a better way of doing it? If I can do it with cloned actors then that would be awesome!

Why don't you just use physical repsonse instead? :)

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 1:47 am
by schnellboot
SuperSonic wrote:Why don't you just use physical repsonse instead? :)

he wants to avoid bugs

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 1:50 am
by SuperSonic
schnellboot wrote:he wants to avoid bugs

Hmm, ok. Well, I'll have to think about that one :)

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 1:52 am
by phyzix5761
The problem with physical response is that when the monk comes down after a jump he goes through the ground for 1 frame before bouncing back.This looks awkward. With the collision region I can offset for this and place him where I want after the collision.

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 3:11 am
by SuperSonic
Maybe you can wright your own collision code. It shouldn't be that hard :)

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 3:34 am
by phyzix5761
We created a wiki to complement this thread:
http://buddhablocks.wikispaces.com/

Please come, join, and add to it.

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 3:51 am
by master0500
phyzix5761 wrote:We created a wiki to complement this thread:
http://buddhablocks.wikispaces.com/

Please come, join, and add to it.

though if you do decide to join, please use you username you use on the forums

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 5:42 am
by happyjustbecause
Hey, I've been checking out your builds and the thread a lot, and I've thought it would be cool to maybe rise in the ranks of the gameEditor community, and to maybe join you guys in your project. I'm fairly new in gameEditor, so I don't know a whole lot about programming, but I am fairly acquainted with artistic skills. I also feel like I am pretty good at story development or character development. So if you want another person that could help you, I could possibly help your project.

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 6:26 am
by phyzix5761
@Happy For sure! Come join us on game-editor.net to chat with us and get caught up to speed

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 9:00 am
by phyzix5761
Here is tonight's build:
http://cl.ly/1y1n2R0E3D2J3B1E2f2v

Added:
- Dharma wheel
- Locked gate that opens
- Lives, lives system, and lives icon


Controls:
A and D to move. Space to Jump. Left click to touch items.

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 11:18 am
by master0500
done the 5 hindrances
ImagedesireImageworryImagelazinessImageIll WillImageDoubt

Re: Anyone want to work together?

PostPosted: Tue Jan 03, 2012 4:06 pm
by NightOfHorror
I have question. Is revenge and hate one of the enemies. Also this is an awesome game to be. You better completed it or I will be sad.