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How do I change to a different levvel?
Posted:
Mon Jul 30, 2007 1:37 pm
by supa-tails
I try usung a move to action, but how do I use those region thingies, I'm confused about those.
Posted:
Mon Jul 30, 2007 2:58 pm
by Troodon
The activation region just loads the actors which are inside it when the view "collides" with them.
If you use activation regions you must put regions on all the actors which are loaded in the beginning or they will not be loaded.
Posted:
Mon Jul 30, 2007 5:00 pm
by supa-tails
Ok, so I'm better off using move to action? And Random: awww I like your avatar.
Posted:
Mon Jul 30, 2007 5:05 pm
by d-soldier
The move-to would work in conjunction with the activation region... See, basically, for memory reasons, activation regions are used to prevent unneeded actors/events from occurring and drawing memory.. for example, if you have two levels within the same project, each level would have it's own activation region around it, which makes it so when you are playing level 1, stuff isn't happening in level2 and sucking away computer resources. Once you complete level 1, the view is moved into level2 (and it's activation region) thereby removing all the stuff in the level1 activation region.
Posted:
Mon Jul 30, 2007 5:09 pm
by Troodon
The best way to move your actor to next level is the scrip editor coordinates.
Just type:
x = 42165
y = 11424
where the values are the values of the next levels starting place.
(you can check the coordinates simply moving the cursor to that place and taking the coordinates from up)
And by the way, there is one almost extinct seal species living only here in Finland in only one lake in the whole world. And I like them.
Posted:
Mon Jul 30, 2007 5:49 pm
by supa-tails
Thank's that should help alot, and, you're lucky tekdino, you got seals over there.
Posted:
Mon Jul 30, 2007 5:52 pm
by Troodon
Posted:
Sat Aug 04, 2007 4:11 pm
by arcreamer
so how would i make the view go from one activation region to another?
Posted:
Sat Aug 04, 2007 4:15 pm
by Troodon
You can't do it directly. You must change the coordinates "by hand" manually.
Posted:
Sat Aug 04, 2007 4:22 pm
by arcreamer
and how do i do that?
Posted:
Sat Aug 04, 2007 4:24 pm
by Troodon
You know the x and y coordinates? (You see the current mouse coordinate up in the window like in paint)
Just insert the wanted x and y value in the event:
view.x = 1000;
view.y = 1000;
Posted:
Sat Aug 04, 2007 5:42 pm
by arcreamer
k thanks ill try that
Posted:
Sun Aug 12, 2007 2:48 pm
by florafinn@yahoo.com
tekdino
Ok tekdino but when i click on text it says " You can't add text to an actor with animations" what do I do?
Posted:
Sun Aug 12, 2007 2:58 pm
by lilmuleman214
florafinn@yahoo.com wrote:tekdino
Ok tekdino but when i click on text it says " You can't add text to an actor with animations" what do I do?
You have to get rid of the animation in the actor. Then it will work.