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Best of 2D Graphics

PostPosted: Sun Nov 20, 2011 10:30 pm
by Hblade
Hey everybody! Whats up?

From what I understand, the new Game Editor (1.5) uses OPENGL, right? this means, it enables Image Manipulation, right? If so, that would be amazing. This would enable the use for accelerated 2D Graphics, Mode 07, and more! Also, since it would allow for Image Manipulation, perhaps Palette Editing? (Changing the color of a pixel in an actor, to change the color of certain areas of the actor without changing the color of the actors wears, such as shoes, hats, etc). If so, then maybe we could get to work on something that runs off of OpenGL, known as FGX(ForceGraphicsX), a 2D version of DirectX cept for game editor. sound interesting?

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 12:18 am
by SuperSonic
Hmm, I'm interested. Tell me more :D

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 12:19 am
by Hblade
xD I just thought it'd be cool to have 2.5D functions, and as well as 2D manipulation and have the best of 2D Graphics for game editor :)

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 12:22 am
by SuperSonic
Hblade wrote:xD I just thought it'd be cool to have 2.5D functions, and as well as 2D manipulation and have the best of 2D Graphics for game editor :)

Ah yes, that would be very nice. It would be quite hard to program though wouldn't it? :)

And 2.5d? I've never heard of such a thing. What is this dark magic?! :shock: :lol:

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 12:49 am
by Hblade
lol 2.5D is snes stuff, 3D invironment with 2D.

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 1:00 am
by SuperSonic
I know, I was just joking ^^

So is this going to be a project with multiple programmers working on it? If so then how can I get involved? :)

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 3:06 am
by Hblade
I guess =D and hmm, dunno yet ^^ We'll see when 1.5 is released :D

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 4:28 am
by SuperSonic
Can't wait :D

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 3:45 pm
by Game A Gogo
GE already uses some Open GL to accelerate certain processes. But only on computers

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 4:31 pm
by Hblade
indeed. Maybe its possible to write something that'll work on all low-end graphics chips? SNES was so low-powered but its capabilities were endless o-o

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 7:13 pm
by Game A Gogo
The reason why Mode 7 worked on the SNES is because it had a super fast chip that could access a complete tile in a tileset in a single CPU cycle, giving it a big advance over my Mode 7 demo

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 7:54 pm
by Hblade
Yes, and as powerful as that graphics chip was, I'm quite sure most devices also support that same speed by now. :3
(But I feel like Im missing the point, perhaps it was just a special feature for the SNES and a certian program call to activate it)

Re: Best of 2D Graphics

PostPosted: Mon Nov 21, 2011 11:41 pm
by Game A Gogo
Everything was written in assembly, so they had better control as to where things went into memory. And the SNES has chips designed for quick access in bulk, while the computer is quick access one by one, which ends up being slower. the SNES has great memory access performance, just not a good CPU. Because it doesn't need to call for a cpu cycles to retrieve information. The console was designed for games that were programmed a certain way. These days consoles are designed like computers so games can easily be converted from many consoles, including from the computer

Re: Best of 2D Graphics

PostPosted: Tue Nov 22, 2011 2:19 am
by Hblade
Ahh, thanks for that info, gag :) I didn't know that. +1