Vector object script interpreter!

Hello everyone! It's been awhile since I posted anything so I wanted to show off some cool code! Basically what I've built in the last 2 days is basically a very small example of a custom programing language!
Well, actually, its an interpreted language, which means its only read and executed by the host program and not compiled in any way... This one reads small programs out of text files. It's very limited in its current abilities but it could easily be expanded to something better. This is just to show you the bare bones and strutures it takes to make this work. Mind you interpreted languages are very unsuitable for creating games since they are VERY inefficient in their computations. You could however still include one to allow users to load custom designs for their character in-game for example. I've included a small script demo in the zip file which demonstrates what I mean.
The engine was built to allow player's to create their own vector objects with the intent of making a game similar to asteroids, but I decided it was too boring in itself so I'm only posting the cool part of the project. I'll post another text file later with a much more elaborate script for you to test out!
Here are the GED and the demo script:
ttyl!
--pyro
Well, actually, its an interpreted language, which means its only read and executed by the host program and not compiled in any way... This one reads small programs out of text files. It's very limited in its current abilities but it could easily be expanded to something better. This is just to show you the bare bones and strutures it takes to make this work. Mind you interpreted languages are very unsuitable for creating games since they are VERY inefficient in their computations. You could however still include one to allow users to load custom designs for their character in-game for example. I've included a small script demo in the zip file which demonstrates what I mean.
The engine was built to allow player's to create their own vector objects with the intent of making a game similar to asteroids, but I decided it was too boring in itself so I'm only posting the cool part of the project. I'll post another text file later with a much more elaborate script for you to test out!
Here are the GED and the demo script:
ttyl!
--pyro