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PostPosted: Wed Jan 25, 2006 12:52 am
by Game A Gogo
no, its says i cant export it to linux cause i have a demo version, and , maybe also because i have a windows version.

PostPosted: Wed Jan 25, 2006 1:51 am
by Joshua Worth
I used the demo version for windows, and it worked. Makslane has probably changed it scince the version i had

PostPosted: Wed Jan 25, 2006 6:13 pm
by robin.deman
Nice work! i really like it!

How did you make those boxes work? (like that of mario)
I really could use it for my game.

The scrolling is awsome! Man i really like it!

Errors

PostPosted: Wed Jan 25, 2006 7:47 pm
by Kodo
I cant run either version of your game :(

On Cool Thing I get anerror...

On Jasons World the zip wont open..

I'm using Windows XP Pro, I've also tried it on a Windows 2000 system with the same errors. any ideas?

PostPosted: Wed Jan 25, 2006 8:16 pm
by makslane
Don't use zip folders. You need unzip before execute.

PostPosted: Wed Jan 25, 2006 8:20 pm
by Kodo
On the windows 2000 system I was using Winzip to try and unzip the file, but on both systems it wont even list the contents of the zip folder :(

PostPosted: Wed Jan 25, 2006 8:50 pm
by Game A Gogo
try to download it again

PostPosted: Wed Jan 25, 2006 9:01 pm
by Game A Gogo
robin.deman wrote:Nice work! i really like it!

How did you make those boxes work? (like that of mario)
I really could use it for my game.

The scrolling is awsome! Man i really like it!


ok, firts you need to variable, #1: BOX_N = when the box is active

then create a path: up making it go up and down

on colision, (up side of player) = change path (up)
on colision, (anyside of player) = physical respond
on path finish, (up) = change path(None)
on path finish, (up) = change animation ( when the box is inactive)
on path finish, (up =
Code: Select all
score.textNumber=score.textNumber + (your number of score)

and voila. i tink its all

PostPosted: Wed Jan 25, 2006 9:30 pm
by Game A Gogo
thx, i got the music at: s3m

and yes, i do the art and game.
i do art since im in grade 2 i tink