Just a few quick questions.
Posted: Fri Nov 30, 2007 3:14 pm
Ahoy there!
I'm making a test game so as to learn the ropes, and I've just got a few questions to ask. Before I start, I might mention that I've had a pretty thorough look about, and I've cobbled together some script, so none of my questions are aboutmoonwalking or that infinite jump thing.
Now then.
1. My main Actor has two different speeds (and animations to go with them) at which he can move. One is just pressing left and right, the other is holding the left shift key while pressing left and right.
My problem is this:
When moving fast by holding down the shift key and a direction, if I let go of the shift key but keep holding the directional button down, the character will move at the slower speed assigned to just the movement keys, but retain the animation for the faster movements. (Did that even make sense?)
2. My main Actor can double jump. This works perfectly but for one, strange thing.
My problem is this:
While going at the default speed(holding the directional button without holding the shift button), if my Actor jumps to the right, it cannot change direction and move to the left while in the air.
If the shift button is held, even in the same jump as the problem occuring, the Actor can move to the left just fine.
This problem doesn't occur if you jump left in the first place.
3. I have two pillars that are broken. I have collision assigned to the top of the broken pillar sprites, so that they can act as platforms.
My problem is this:
If my Actor jumps up to them from beneath, he teleports up onto them.
This isn't meant to happen, dammit. ><
4. Those pillars I was talking about.
My problem is this:
A minor one. I can't seem to make them go in front of my main Actor, no matter how much I fiddle with the Zdepth.
5. The ground.
My problem is this:
Only a minor one again. In a lot of places on the ground, my main Actor seems to shift about and sort of tremble a bit. I think I might know what causes it, and the solution, but if someone knows for sure, that'd be great.
Okay, so they weren't all short. But still. Any help would be greatly appreciated. =)
I'll attach my files as of now for those of you who want to fiddle about before answering.
I'm making a test game so as to learn the ropes, and I've just got a few questions to ask. Before I start, I might mention that I've had a pretty thorough look about, and I've cobbled together some script, so none of my questions are aboutmoonwalking or that infinite jump thing.
Now then.
1. My main Actor has two different speeds (and animations to go with them) at which he can move. One is just pressing left and right, the other is holding the left shift key while pressing left and right.
My problem is this:
When moving fast by holding down the shift key and a direction, if I let go of the shift key but keep holding the directional button down, the character will move at the slower speed assigned to just the movement keys, but retain the animation for the faster movements. (Did that even make sense?)
2. My main Actor can double jump. This works perfectly but for one, strange thing.
My problem is this:
While going at the default speed(holding the directional button without holding the shift button), if my Actor jumps to the right, it cannot change direction and move to the left while in the air.
If the shift button is held, even in the same jump as the problem occuring, the Actor can move to the left just fine.
This problem doesn't occur if you jump left in the first place.
3. I have two pillars that are broken. I have collision assigned to the top of the broken pillar sprites, so that they can act as platforms.
My problem is this:
If my Actor jumps up to them from beneath, he teleports up onto them.
This isn't meant to happen, dammit. ><
4. Those pillars I was talking about.
My problem is this:
A minor one. I can't seem to make them go in front of my main Actor, no matter how much I fiddle with the Zdepth.
5. The ground.
My problem is this:
Only a minor one again. In a lot of places on the ground, my main Actor seems to shift about and sort of tremble a bit. I think I might know what causes it, and the solution, but if someone knows for sure, that'd be great.
Okay, so they weren't all short. But still. Any help would be greatly appreciated. =)
I'll attach my files as of now for those of you who want to fiddle about before answering.