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GE users are blind fools - Use GM!
Posted:
Thu Apr 14, 2005 6:41 am
by jazz_e_bob
I am amazed at how often users log onto this site and have a hysterical rave about how much better GM is than GE.
It's insulting and disrespectful and I find it hard to remain polite.
It's not a bloody competition alright! Not all carpenters use the same brand of hammer.
I think the reason people often think that GM is easier than GE is that that are already used to a strict windows interface. The same interface they use in normal windows programs.
GE, on the other hand, has an interface built to make games fast. Sure you need to learn how the interface works but once you do can can generally go from idea to working model in a short time.
My son uses GM and has a great time with it but he is always amazed at how quickly I can make something good with GE.
End of Transmission.
Posted:
Thu Apr 14, 2005 3:43 pm
by Just4Fun
Ditto Jazz,
I do have to admit to reaching the boiling point when I read some of the juvenile stuff that gets thrown out in the forum, but then again, I notice that Makslane rarely, if ever, sensors any post so I guess he is more forgiving than I would be.
I think that many of the GM users tend to be youngsters who really don't understand the power that GE offers nor do they wish to take the time to learn it. They also don't yet understand that it is OK to enjoy many products of the same genre and use a multitude of approaches to solve a problem.
I believe that flexibility, tolerance, and acceptance are pretty much learned behaviors that come along with the brain's development. We probably can't expect very young (or those who act it) to grasp some of these concepts.
Now, before I get jumped by younger forum members, I know that GE does have it's share of intelligent, caring young people who are challenging themselves to learn the program and also are great people for the rest of us to have around. These are the people who give me hope for the development of a brighter and more tolerant world.
Maybe Makslane is right afterall. Simply let Game Editor speak for itself. It
certainly does that well and it also attracts some of the most insiteful users!
Posted:
Fri Apr 15, 2005 11:43 am
by yep
i use both ^^'
Posted:
Tue Apr 19, 2005 3:01 pm
by ingsan
" Spite gets its source from weakness. "
Now you know why such people come here to disparage GE
Posted:
Wed Apr 20, 2005 11:25 pm
by willg101
I agree! GM is not as good as GE once you get the hang of it!
Posted:
Sun May 08, 2005 2:01 pm
by Mithunder
Well...
I have used GM for over 3 months, and really like this program. It has its strenghts and weaknesses, and therefore I got curious: are there other game making programs, and are they, at certain fields, superior to GM?
I did a little google search today, and found GE. I used it for a little while. Now, I could not see any fields superior to GM. In fact, I could only find the weakness, that GE is very complicated opposed to GM. But using it for a little while and compare it to something else is not very fair.
I would like to see a list of strenghts and weaknesses, that GE possess. I will, as an example, make a list of strenghts and weaknesses that GM posses:
Strenghts:
Is easy to learn to use, and to use.
Code can be created fast, with a good language.
Many functions in the GM language, great overview, and help.
Arcade and platform games can be made very easily.
GIF's are made very easily.
It can be used for free, but limited.
Once you have paid, you get future upgrades for free.
Weaknesses:
You have to pay to unlock some of the possibilities; for example, you must pay in order to use 3D.
3D is very limited, and hard to implement.
It easily runs slow, e.g. then having too many instances; therefore, it is bad to use in order to make e.g. RTS games.
It is hard to make nice graphic.
My request is; could anyone make a similar list with GE?
Ps.: I apologize if my English is bad, but it is not my native language.
Posted:
Tue May 10, 2005 10:08 am
by ingsan
. . . Desperate case, isn't it ?
Posted:
Tue May 10, 2005 10:15 am
by jazz_e_bob
I just wanna write games....
Posted:
Wed May 11, 2005 4:14 pm
by Mithunder
To ingsan:
I would be pleased, if you would give me an informing, relevant and objective answer. It really sounds like that you are convinced about the superiosity of GE opposed to GM - without having any real arguments. I hope that this is not true.
Now, if my former question/request was too complex, I would like to ask some new questions:
Which 'unique' features do GE possess? I have searched the website and found one feature - but very good feature, which GM doesn't possess - that is 'unique': you can create executables for Linux and other platforms. Is there more of these 'unique' features?
How strong is the engine in GE? Is it programmed in C or C++ (If that is the case, then it should be quite stronger than GM)?
Posted:
Thu May 12, 2005 8:07 pm
by Just4Fun
Game Editor has a very strong 'C' programming engine (Jazz could speak to this better than I). The power of this program is not immediately obvious. You need to use it for months before you actually realize its amazing strength. It isn't a difficult program to learn, but it isn't (IMHO) designed for those who want to be spoon fed.
I'm really tired of reading this "mine is better than yours" stuff. If you prefer GM, then why not be active in the GM forum instead of here. I am here because I prefer GE. I do not hang out and post in the GM forum. GM doesn't do what I want to do, that is: compile for several platforms and allow me to learn and use C. That and GE's scripting power is why I use GE. The other reason is that Makslane is amazingly helpful and talented. You will get respect here and good answers regardless of your question.
Use whatever program that appeals to you, but if you use GE, please spare the rest of us lengthy discussions about other products. TIA
Posted:
Fri May 13, 2005 2:26 am
by Chai
the first time i use the GM to created game but
now i use the GE because it's can do what i want
I am here because I prefer GE (i like this sentent)
"every program is diffrent way to use "
"but if can make the same answer that enought "
Posted:
Sat May 14, 2005 12:33 pm
by Mithunder
I posted here, because it indeed was difficult to see the advantages GE possessed; and because I probably wouldn't be able to get a correct answer at the GM boards. I hoped, that some people here would be able to answer which differencies existed. And I have, after a little too many posts IMHO at last found out which strenghts GE possess.
Perhaps it is just me, but people here seems quite hostile against critical outsiders. I wanted to be able to compare the game creators fair. Else I would not have posted here, and instead said to myself "GM is much better than GE. End of history".
I [b]didn't[/b] come here to insult people, or to rave about "How much better GM is than GE". I apologize, if I have hurt anyone's feelings.
As a final comment on these boards, I would like to quote Just4fun;
"I believe that flexibility, tolerance, and acceptance are pretty much learned behaviors that come along with the brain's development. We probably can't expect very young (or those who act it) to grasp some of these concepts.".
Posted:
Sat May 14, 2005 1:01 pm
by jazz_e_bob
Mithunder!
G'day mate.
I agree with you and respect your posts.
It's a big ask to request a blow by blow comparison of features between game development platforms. I find that GM is an entirely different animal to GE. If you like to use it - that is great - if not you have other options. Viva la difference!
The best way to find out what is better is to use one for a while then use the other for a while. Then decide for yourself. If it meets your needs then that is good.
I personally find GE to be quite cool. I can't list the reasons why other than I just find that it makes sense to me. But that is just me.
Posted:
Sun May 15, 2005 9:09 am
by ingsan
Dear Mithunder,
Don't try to make fun of me, please, by pretending that I have little or no arguments to answer you ... I'm just fed up of making "lists" like the one you asked, and fed up of reading posts like yours ... I have other more important things to do and say, man, like ... let's say ...
how can I make a game !
You seem to be quite new here. Then try to make a little search on the forum to see what happened between us, GE users, and GM users who came here with posts like yours. You might find quite a lot agressive and insulting ones, and if you look carefully, you'll perhaps find the "informing, relevant and objective answer" that you are looking from me ! That might clear you and answer your so "complex" question
Re: GE users are blind fools - Use GM!
Posted:
Thu Jun 09, 2005 7:12 pm
by Arion
jazz_e_bob wrote:I am amazed at how often users log onto this site and have a hysterical rave about how much better GM is than GE.
It's insulting and disrespectful and I find it hard to remain polite.
It's not a bloody competition alright! Not all carpenters use the same brand of hammer.
I think the reason people often think that GM is easier than GE is that that are already used to a strict windows interface. The same interface they use in normal windows programs.
GE, on the other hand, has an interface built to make games fast. Sure you need to learn how the interface works but once you do can can generally go from idea to working model in a short time.
My son uses GM and has a great time with it but he is always amazed at how quickly I can make something good with GE.
End of Transmission.
The fact is that most GM users don't know GE exists, I posted a topic on the GM forum yesterday about this amazing program, and within the 5 hours it lasted (until a mod deleted it), I recieved 10 PMs asking for the download URL for this program. I must admit that the interface is a bit hard to learn, but as you said, once you figure it out, you can go from idea to working model in no time flat, not to mention the multi-platform compatibility.