void actor_to_screen(int *x, int *y)
Posted: Thu Jan 20, 2005 2:28 am
Is this the correct syntax for the script editor?
actor_to_screen(&xmouse, &ymouse) //convert mouse coordinates to screen coordinates.
What use would this have in a game or program?
TIA
actor_to_screen(&xmouse, &ymouse) //convert mouse coordinates to screen coordinates.
What use would this have in a game or program?
TIA