Hello everyone, I've finally made another FLStudio tutorial, this time one that's more useful for gaming - RPG music.
I didn't realize how loud the strings were at the end - most of what I said there wasn't uberimportant. Just to be sure to clone (ctrl+shift+c) a pattern before splitting it, so you always have the original pattern to write to.
EnjoY!
Re: Rpg & Medieval music tutorial (FLstudio)
Posted: Wed Aug 18, 2010 11:58 am
by poopbrigade
Wo0o00o0o0o0o0o0o0o0o0o0o0o000o0oo0o0o0o0o0o0o0o0o0o0o0o0o0o0o0oW*infinty very CO0L. I love clasical music and this is very awso0Me Is this application free?
Re: Rpg & Medieval music tutorial (FLstudio)
Posted: Wed Aug 18, 2010 2:50 pm
by jimmynewguy
Nice DST
@poopbrigade it is free, but you wouldn't be able to complete this tutorial with the free version because it can't use the 27 mg symphony hall sound font. Plus you can't save projects so you have to complete the song in one sitting (if that's a problem to you)
Re: Rpg & Medieval music tutorial (FLstudio)
Posted: Wed Aug 18, 2010 11:17 pm
by poopbrigade
I dunno if I can still make music then no problem XD
Re: Rpg & Medieval music tutorial (FLstudio)
Posted: Thu Aug 19, 2010 12:09 am
by DST
I really do wish i could have made this tutorial with a piece of free software, but the truth is
Only a very good music program can make such tunes in under 10 min(youtube video length).
The cost of FLStudio + SoundFont player is $135 USD. It comes with free lifetime upgrades. I highly recommend it to any windows users who need a piece of software to make music and game fx fast.
If any of you find a piece of free software that performs as well as this one, let me know. I'll try it.
For all the ones that have already been suggested on this forum, I have tried them, and they're not nearly as good. I challenge anyone to make such a piece of music in under ten minutes using anything other than a pro/semipro software (ProTools, FLstudio, Reason, etc).
Re: Rpg & Medieval music tutorial (FLstudio)
Posted: Fri Aug 20, 2010 3:44 am
by poopbrigade
Hey the only instrument in mines is ensembles is this because of the trial version?
Re: Rpg & Medieval music tutorial (FLstudio)
Posted: Fri Aug 20, 2010 5:58 am
by DST
It's because you have to download the 27_mb_Symphony_Hall soundfont.
You can then drag it into FL, or place it in the FLstudio 9/data/patches/soundfonts folder and drag it in from there.
Any compatible instrument, wav, ogg, mp3, sf2, vst, can be dragged into FL from explorer, just drag it onto a blank spot on the channel window (F6) to create a new channel with it.