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Re: Super Smash Bros. Mobile

PostPosted: Wed Sep 05, 2012 4:34 pm
by RippeR7420
What do you mean make the frames smaller? And why does Goku have to be at the bottom of the frame? Sorry for the questions just a bit confused haha

Re: Super Smash Bros. Mobile

PostPosted: Wed Sep 05, 2012 5:52 pm
by Fojam
well right now, your frame size is like 3x as big as goku. it should be just slightly larger than it, and any projectiles he uses should be in seperate files. And the reason I want goku at the bottom of the frame is because of consistency.

Re: Super Smash Bros. Mobile

PostPosted: Wed Sep 05, 2012 6:26 pm
by RippeR7420
Ahh. Well the frame is transparent, so that shouldn't matter. And as for the blast, they are different images. And as for his placement, he will be in the proper spot for which ever animation he changes too. He is in the exact same spot in every frame, so he won't move around all weird and glitchy.

Re: Super Smash Bros. Mobile

PostPosted: Wed Sep 05, 2012 7:22 pm
by Fojam
I still would prefer if the frames were smaller because i use the width and height variables, and because it takes up uneccessary extra storage space to have the frame be that big

Re: Super Smash Bros. Mobile

PostPosted: Fri Sep 07, 2012 7:52 pm
by sonicforvergame
I don't want to download the game right now
so i would like to know what playable carter are in the game.

and if you want to make a new version i will surely help you with sprites
i made some and they are on the last topic of the sonic velocity development page

Re: Super Smash Bros. Mobile

PostPosted: Sat Sep 08, 2012 3:50 am
by Fojam
Right now, the playable characters are mario, ichigo, and sonic. If you want to make sprites for knuckles, that would be cool. Use this style http://www.freewebs.com/darkeeveepro/So ... 0Sheet.bmp http://supersmashcrashforums.webs.com/knuxadvance2.gif http://spriters-resource.com/gameboy_ad ... uckles.png

Re: Super Smash Bros. Mobile

PostPosted: Sat Sep 08, 2012 9:59 am
by sonicforvergame
I already have knuckles sprites
(they are from sonic advanced 2with these sprites knuckles can :

1st: walk
2nd: run
3rd: run fast
4th: stop left and right
5th: fire dance (when knuckels swing on the ground with his feet in the air
6th: fire fist (fire uppercut)

If you want much more fighting skills i will make you some

AS LONG THAT I GET HELP FROM YOU IN MY NEW GAME.

Re: Super Smash Bros. Mobile

PostPosted: Sat Sep 08, 2012 11:14 am
by sonicforvergame
HERE IT IS THE SHADOW SPRITES

I MADE THIS ONE FOR FIGHTING SKILLS

Re: Super Smash Bros. Mobile

PostPosted: Sat Sep 08, 2012 11:16 am
by sonicforvergame
DAMN it to much blur you know take this http://dioxaz.free.fr/sprites/persosaga ... battle.png
Its a link to the sprites i took.

Relay sorry i couldn't help

Re: Super Smash Bros. Mobile

PostPosted: Sat Sep 08, 2012 2:37 pm
by Fojam
what i meant was use that style and separate all the attacks into filmstrips, like this
Image

you can use the other sprite sheets, just separate his attacks and stances into filmstrips and make sure each frame is the same size

Re: Super Smash Bros. Mobile

PostPosted: Sat Sep 08, 2012 11:29 pm
by Hblade
An android port would be amazing :P too bad its not fully devloped yet

Re: Super Smash Bros. Mobile

PostPosted: Sun Sep 09, 2012 9:28 am
by sonicforvergame
Fojam wrote:what i meant was use that style and separate all the attacks into filmstrips, like this
Image

you can use the other sprite sheets, just separate his attacks and stances into filmstrips and make sure each frame is the same size



you mean like this:

Re: Super Smash Bros. Mobile

PostPosted: Sun Sep 09, 2012 2:14 pm
by Fojam
Except get rid of the text and make the images lined up in the frames. A good way to test it is to actually import it into game editor and see if it actually animates correctly.

@Hblade I was actually thinking of rewriting this in xcode so that I have more accessebility, but i don't know objective-C very well. do you know a language that can be compiled for iphone, android, and all 3 major OS's?

Re: Super Smash Bros. Mobile

PostPosted: Mon Sep 10, 2012 12:58 am
by Fojam
Just updated the source and the executables.

Changelog:
-Fox now partially added
-Bug Fixes
-New Splash Screen and file layout

Re: Super Smash Bros. Mobile

PostPosted: Mon Sep 10, 2012 10:33 am
by sonicforvergame
Well no problem just give me some time and i will make you sprites where Knuckels run

Yup finished
PLEASE GIVE POINTS IF USED. :D