Page 1 of 1

geplayer = geapp ??????

PostPosted: Fri Mar 09, 2012 12:02 pm
by Clokio
Is same features supported on both?

Re: geplayer = geapp ??????

PostPosted: Fri Mar 09, 2012 7:32 pm
by skydereign
Not quite, and there is still question about that. I sent a pm to akr hoping to clear it up, since he did fix multitouch, but I know geplayer doesn't have that feature yet (but the latest geapp might since that one gets updated more often). Also you can't do iAds through the geplayer. But generally if you make a game that runs on geplayer, it should still be the same in the geapp (though you should test it).

Re: geplayer = geapp ??????

PostPosted: Sat Mar 10, 2012 5:45 pm
by Clokio
skydereign wrote:Not quite, and there is still question about that. I sent a pm to akr hoping to clear it up, since he did fix multitouch, but I know geplayer doesn't have that feature yet (but the latest geapp might since that one gets updated more often). Also you can't do iAds through the geplayer. But generally if you make a game that runs on geplayer, it should still be the same in the geapp (though you should test it).


Thanks, cause I got problems with a gradient background, problem with interpolation (fade in-out). They do work on PC export and at runtime, but not on geplayer. If the geplayer is the most updated, I would just forget about geapp then.