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Some ideas

PostPosted: Sun Sep 18, 2005 12:58 am
by Joshua Worth
Image
If you look you will find that I added a "Size" slider and a "Network Object" option. I was thinking of these commands:
Code: Select all
StartNetwork(SERVER);  //Connects to an active server
EndNetwork(SERVER);  //Quits an active server
CreateNetwork(SERVER);  //Creates a server
OBJECT.text = Server[SERVER_NO];  //A string giving you the name of a server
OBJECT.textNumber = NoOfPlayers(SERVER);  //Tells you the number of people on that server
OBJECT.textNumber = NoOfServers;  //Tells you the number of servers active
I thought the only servers you could see were the ones running that game. The "Network Object" option actually puts that object on another computers, at the same position, with the same animation, and same variables.

PostPosted: Sun Sep 18, 2005 1:14 am
by Game A Gogo
the sever tingy its for an online multi player game, Im whit you man

PostPosted: Sun Sep 18, 2005 1:51 am
by makslane
Good. I'm working on this direction.
The problem is the lag to synchronize the network actors.

PostPosted: Sun Sep 18, 2005 2:00 am
by Game A Gogo
makslane wrote:Good. I'm working on this direction.


COOL!! 8)

PostPosted: Sun Sep 18, 2005 2:03 am
by Joshua Worth
YAY!