Space Invaders and selection questions
Posted:
Mon Jun 21, 2004 4:49 pm
by VYTIS_KNIGHT
Does anyone have an example of Space Invaders built with Game Editor? I have an idea for a game and I need an example for Space Invaders. Also does anyone have a way to have the user choose which team they wish to play for and then based on the selection it loads a different set of graphics?
Posted:
Mon Jun 21, 2004 5:13 pm
by jazz_e_bob
The breakout and shoot'em up demos pretty well cover all the aspects of a space invaders game.
http://www.game-editor.com/demos.html
An actor can have many animations. Use "change animation" to change your graphics.
Posted:
Mon Jun 21, 2004 8:57 pm
by Just4Fun
...does anyone have a way to have the user choose which team they wish to play for and then based on the selection it loads a different set of graphics?
You could use Activation Areas to load different graphics based on the user's choice.
I'm not sure what you mean by "...have the user choose which team they wish to play for.".
Posted:
Mon Jun 21, 2004 9:39 pm
by VYTIS_KNIGHT
Just4Fun wrote:I'm not sure what you mean by "...have the user choose which team they wish to play for.".
Say you have a button with team A's logo on it and another button with team B's logo. If you push Team A's Logo the game loads the ship with team A's Logo on it and the enemy ships have team B's logo.
<B><B><B><B><B><B><B><B>
<B><B><B><B><B><B><B><B>
<B><B><B><B><B><B><B><B>
<A>[/quote]
Posted:
Tue Jun 22, 2004 2:42 am
by Just4Fun
VYTIS_KNIGHT,
This is a snap with GE! There are actually several ways it can be done.
Create one actor ship. Add two animations (picture files) for your two teams. Place the actor ship off the viewable game screen.
Create your two team choice buttons.
Place them in the view area.
On these button Actors:
.....Use the MouseDown--> CreateActor -->
............Actor:[Team A for button 1]
............Actor:[Team B for button 2]
Be sure to set the CreateActor "relative to creator" to No. Otherwise the ship will be created on top of your button. You can also set the initial ship position. Nice,huh?
Another way to do this is to create several individual actors with one animation, but that would seem too complex for this situation.
HTHs
Posted:
Tue Jun 22, 2004 6:59 pm
by VYTIS_KNIGHT
Just4Fun wrote:VYTIS_KNIGHT,
This is a snap with GE! There are actually several ways it can be done.
Create one actor ship. Add two animations (picture files) for your two teams. Place the actor ship off the viewable game screen.
Create your two team choice buttons.
Place them in the view area.
On these button Actors:
.....Use the MouseDown--> CreateActor -->
............Actor:[Team A for button 1]
............Actor:[Team B for button 2]
Be sure to set the CreateActor "relative to creator" to No. Otherwise the ship will be created on top of your button. You can also set the initial ship position. Nice,huh?
Another way to do this is to create several individual actors with one animation, but that would seem too complex for this situation.
HTHs
I will give it a try. Thank You for all the help.