Hblade wrote:found a bug xD marios nose of power.
but dude this is awesome

I might use this type of method.
how did you make that happen? (Btw the mario sprite has nothing do to with collision, it's on another hidden actor, so his nose got nothing to do with it o: )
EDIT: just found out how... pretty strange, I think it's because it's not detecting anything under mario, so the yvelocity=0; happens later, or something S:
ikarus wrote:By the way, not nitpicking but did you notice the slight bounce when going down a slope? Not really significant or really matter, just wondering if you tried to fix that and it wasn't possible
This happens because of how fast mario is walking, unlike the SNES (with super mario world), we cannot really detect it's a slope mario is under and "clip" on the slope.