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Multiplayer?

PostPosted: Tue Feb 11, 2014 2:24 pm
by knucklecrunchgames
In the gameEditor files you have a ton of HTML Documents. but when I clicked into the features, the very first feature is multiplayer networking



Features

Networked multiplayer games <--------------- Here?
• Event-driven development
• Propagate events to other actors
• Multiple levels in a single file
• Move the actor through complex maps (A* pathfinder)
• Helper actors
• Transparent actors
• Infinite actors
• Z-Depth control
• Clone and remove actors
• Multiple animations per actor
• Set parent actors
• Create actor paths
• Full screen or window mode
• Configurable resolution and frame rate
• Configurable audio format
• Control the view as the actors
• Tile draw tool
• Global and local scripts
• Global and Local Actor variables
• Periodic and Random timers
• Generate stand alone games for Windows, Pocket PC, Handheld PC, GP2X, Smartphone, Linux, Mac OS X, iPhone and iPad
• Load jpeg, gif, png, bmp, pcx, tga, xpm, xcf, lbm and tif image files
• Load Ogg Vorbis, wav, mid, mod, s3m, it and xm music files
• Load wav, voc, iff and 8SVX audio files
• Persistent multiple undo/redo levels

Generated events

• Activation Event
• Animation Finish
• Collision
• Collision Finish
• Create Actor
• Destroy Actor
• Draw Actor
• Key Down
• Key Up
• Mouse Button Down
• Mouse Button Up
• Mouse Enter
• Mouse Leave
• Path Finish
• Out of Vision
• Timer

Actions

• Change Animation
• Change Animation Direction
• Change Cursor
• Change Parent
• Change Path
• Change Transparency
• Change Z-Depth
• Collision State
• Conditional Action
• Create Actor
• Create Timer
• Destroy Actor
• Destroy Timer
• Event Disable
• Event Enable
• Follow mouse
• Move To
• Physical Response
• Play Music
• Play Sound
• Script Editor
• Set Text
• To Anterior Position
• Visible State

Supported platforms

• Windows (95, 98, Me, NT, 2000, XP, Vista, 7)
• Pocket PC / Windows Mobile
• Handheld PC
• GP2X
• Windows Mobile-based Smartphone
• Linux
• Mac OS X
• iPhone
• iPad


Is there something this forum isn't telling me about :lol: :lol:

Re: Multiplayer?

PostPosted: Tue Feb 11, 2014 3:06 pm
by MrJolteon
No, networking was never implemented.

Re: Multiplayer?

PostPosted: Tue Feb 11, 2014 3:10 pm
by lcl
That is because makslane was working with adding multiplayer capability to game editor. But that was cancelled. It just seems it got added to the feature list before it was ready.
Game Editor doesn't support online multiplayer at this point and you just have to accept it. This was at least your third topic about that very same matter.

Ah, Jolteon was faster than me.

Re: Multiplayer?

PostPosted: Tue Feb 11, 2014 3:24 pm
by MrJolteon
However,
[2/10/2014 11:05:09 AM] Ale: Guys im making a socket lib for gE
[2/10/2014 11:05:29 AM] Ale: will allow functions like get ip and make servers

Re: Multiplayer?

PostPosted: Tue Feb 11, 2014 3:28 pm
by knucklecrunchgames
lcl wrote:That is because makslane was working with adding multiplayer capability to game editor. But that was cancelled. It just seems it got added to the feature list before it was ready.
Game Editor doesn't support online multiplayer at this point and you just have to accept it. This was at least your third topic about that very same matter.

Ah, Jolteon was faster than me.


This wasn't a question about how to do multiplayer networking.

This was a question of why that text was there.