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PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 06, 2013 12:15 am
by Hblade
Please give feedback! :)

Special Thanks: Skydereign
This is an advanced map editor (A.M.E). It's almost the same as Slate Map Editor but a bit more advanced! It uses FILE * Method instead of saveVars and its easy to use! :)

Instructions:
To change the tileset, simply edit the file and change the tiles to your liking! :) No farther programming needed!
CTRL + Left click = Delete Tile
CTRL + Right click = Copy Tile

Importing is easy! just look at the "load_example.ged" file! :)

Also, be sure to merge your game with the "game_data (merge).ged" file.

Screenshots:
SC_01.png


Download:

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 06, 2013 12:40 am
by GEuser
I'll take a look tommorrow and give you some feedback. I haven't done anything with tiles yet so see what it's all about.

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 06, 2013 12:44 am
by Hblade
Ok have fun :)

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 06, 2013 7:31 pm
by GEuser
Had a quick look, still looking.

Just a few small suggestions.

1. Might be a good idea to make some scroll bars or something to move around more easily for larger maps.
2. Make the arrow key movements repeatable so that you don't have to keep pressing them to navigate map.
3. Not sure if this is practical but you could have hot-keys (say Shift key with arrow keys) to get the different orientations for the tiles. Example a tile has mirror images left, right, up and down. Shift +Arrows would select the right orientation. It saves you looking up for the right image. Not important thou, just an idea.

Gonna play some more with it.

+1 Good job!

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 06, 2013 7:44 pm
by lcl
This sure is one nice editor! =)

I strongly agree with GEuser's improvement ideas.
And I think you should make it possible to set the user name from within the editor,
as well as change the graphical style from the previously chosen one to another one whenever the user wants to.
And I think that you should make the tile stay in the square the mouse cursor is in. Because now it isn't always like that.
And still one more ( :lol :) I think it would be nice to have the tile removing be possible just by holding down the mouse button.

But anyway, this is great! Good work Hblade! I think this project must have taught you much! =)

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 06, 2013 8:23 pm
by Hblade
Thanks for the feedback guys! :D

Yeah I would love to be able to do these improvements but at the moment they are way out of my league. Lol I hope to continue to learn though, in preparation of a game I want to make (nothing major but still would like to know everything I can)

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Thu Jan 17, 2013 3:37 pm
by tzoli
Hi.
I have some questions:
1: Why can't I place tiles at certain places on a map?
2: May I use it for one of my game? May I include it in the release as a map editor for the game?(I give credit)

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Thu Jan 17, 2013 8:39 pm
by Hblade
Yes you sure can use it :)
Also, I also questioned that bug myself.

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sat Jan 19, 2013 11:37 am
by Lacotemale
Very cool project! 8)

I just have a slight confusion over what exactly is a wall or an event. Is a wall just a set of objects which you can then set a physicalresponse to an actor to stop the actor passing through those tiles?

..and events what are they, just looks like random letters and numbers to pick from. :D

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Jan 20, 2013 6:49 am
by Hblade
Events can be used to spawn enemies and items :) The walls are used as collision so yeah :) its meant to stop passing through the tiles

Also using events you can set the players spawn point

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Mon Jan 21, 2013 9:10 am
by Lacotemale
Alright thanks for the explanation! :)

I would still love to see a video tutorial on using this! :wink:

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Tue Jan 22, 2013 12:16 am
by Hblade
Haha ok, next time I make a map editor I will make a vid tutorial. It will be much better than this if I can figure it out

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Feb 10, 2013 1:19 am
by Soullem
Where do you set the name of the file to display?

Re: PROUD TO RELEASE! - A.M.E Map Editor

PostPosted: Sun Feb 17, 2013 7:12 pm
by Hblade
First time use, the editor creates an ini file. Edit that :)