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Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 1:18 am
by bat78
Hi developers..
How can i zoom or how can i make walking view like 1st person games?
I make the Escape rpg game my 3th of that type and i wants to make it perfect so..
HELP..
:cry:
images.jpeg
Just 1st person game..

Re: Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 1:36 am
by skydereign
3d is rather hard in gE. There are some tricks you can use, but any real 3d must be done with the canvas actor (which is usually pretty inefficient). Have you seen the different 3d attempts in gE? You should check those out before trying to do something like that in gE.

Re: Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 1:40 am
by bat78
i don't want to copy user's codes from his games..
And i know it is hard..if it is not i can make it..
But the easy is zooming i think - like walking in 3d.
But i forgot how to zoom :x

Re: Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 1:46 am
by skydereign
I didn't say anything about copying other peoples' code. I am asking if you've seen how 3d works in gE, and do you think that it can do what you want (without lag). Anyway, to scale in gE you have to use a canvas actor, and the draw_from function. Its last parameter is the scale you want to draw the actor at.

Re: Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 2:05 am
by bat78
actually i know what functions need to import but i don't know how :oops:

Re: Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 2:12 am
by skydereign
Import? You can't really import functions in the normal programming sense. And you don't need to, since you need to use draw_from. If you don't know how to use any gE function, you can look for it on this page. http://game-editor.com/docs/script_reference.htm

Re: Help About 3D/Zooming events :'(

PostPosted: Wed May 09, 2012 2:18 am
by bat78
thank u..it is hard for me because i don't know much English.
This scripts looks like a Pawn C++
I can write on Pawn..but here have a differents. :P