Page 1 of 2
Image Glitch
Posted:
Wed Jul 25, 2007 9:09 am
by Kuraudo-sama
Ever time I try to export my game to the pocket pc, and run it; I get this:
Posted:
Wed Jul 25, 2007 9:45 am
by pixelpoop
is that supposed to be 1 character standing there or 3?
does it work properly when you just hit game mode from the GE window?
when you select your character then goto Animation: -> Edit
does your Horizontal Frames and Vertical Frames equal one?
If you are using multiple files they should equal 1. If you are using a sprite sheet they won't but play with those numbers... maybe.
Posted:
Wed Jul 25, 2007 9:52 am
by Kuraudo-sama
I only have 1 actor, and whenever I change the horizontal, and vertical frames from *, and 0 it doesn't save it just goes back to 0, and *.
Posted:
Wed Jul 25, 2007 10:17 am
by pixelpoop
does it play properly under windows? or is it buggy there as well?
Posted:
Wed Jul 25, 2007 6:41 pm
by makslane
Please, post the ged and data files.
Posted:
Thu Jul 26, 2007 5:51 am
by Kuraudo-sama
Here you go.
Posted:
Thu Jul 26, 2007 6:10 am
by d-soldier
I dont see any issues running in GE... so does it only do this on the pocket pc?
Posted:
Thu Jul 26, 2007 7:05 am
by pixelpoop
I don't see any issues either. I exported it to my iPAQ PocketPC and it ran normally.
Problem also
Posted:
Fri Jul 27, 2007 7:57 am
by Jacob
I am having the exact same problem
with my motorolla q
ok, here you go
Posted:
Fri Jul 27, 2007 6:52 pm
by Jacob
The problem happens with whatever i export to my motorolla q.
same as the first person with the same problem
Posted:
Fri Jul 27, 2007 8:24 pm
by summer_goth
Tested this Carex file on my iPaq and it works fine. There just isn't a way to exit the program.
Posted:
Fri Jul 27, 2007 8:35 pm
by summer_goth
I see that the Motorola Q does not use the Pocket PC Windows Mobile 5 version but that it uses the Windows Mobile 5 for Smartphones OS.
The file that you uploaded works fine on my Pocket PC so I am thinking that you exported to Pocket PC? Have you tried exporting to Windows Mobile based smartphone?
Posted:
Sat Jul 28, 2007 6:35 am
by Jacob
Posted: Fri Jul 27, 2007 8:35 pm Post subject:
--------------------------------------------------------------------------------
I see that the Motorola Q does not use the Pocket PC Windows Mobile 5 version but that it uses the Windows Mobile 5 for Smartphones OS.
The file that you uploaded works fine on my Pocket PC so I am thinking that you exported to Pocket PC? Have you tried exporting to Windows Mobile based smartphone?
I still get the same image glitch.
I wish Mark knows how to fix this, otherwise I would have to return my moto q. I bought just for testing my games on.
Posted:
Fri Aug 03, 2007 7:23 am
by summer_goth
It looks like it's a problem only with the Motorola Q. I checked the PocketMatrix forums and it looks like it might be a bug that only Makslane can fix.
A link to someone who had a similar problem using PocketFrog using PocketHAL:
http://www.pocketmatrix.com/forums/view ... t=motorola
How he got it fixed:
- Remove m_config.orientation = ORIENTATION_ROTATE90CCW from constructor
- Add "HI_RES_AWARE" flag resource to project
- Link in new PocketHAL_0_7_7e library files
Makslane will be able to help you better from here.
thanks man
Posted:
Fri Aug 03, 2007 9:41 am
by Jacob
everyone on here is so helpful.
you guys are awesome, i'll just wait till Makslane fixes it.
And I can keep my moto Q
+1.
thanks.