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GE sound problems

PostPosted: Fri Dec 28, 2012 2:04 pm
by sonicforvergame
as in a lot of game i make i am using a lot of sound and music and sometimes actor events aren't enough for what i need

1-the music we can put in GE are in a wide brand nut not really easy to get
2-A event called "endMusic"or "stopMusic"should be added

But for what to do with those problems here are the solution

1-get GE to read Mp3 music(i don't know why we can't do it already)and let GE read uncompressed WAV files
3-someone have to create this option no other choice ^.^

Re: GE sound problems

PostPosted: Fri Dec 28, 2012 9:29 pm
by skydereign
sonicforvergame wrote:2-A event called "endMusic"or "stopMusic"should be added

I believe music is always played in the in channel 1, so you can just use stopSound(1) to stop music.

sonicforvergame wrote:1-get GE to read Mp3 music(i don't know why we can't do it already)and let GE read uncompressed WAV files

The problem for mp3 is licensing. If I recall correctly, you'd have to pay money, even if you were using gE privately. gE supports ogg, which you can easily convert mp3 files into, you just need to find a program to do it.

Re: GE sound problems

PostPosted: Mon Dec 31, 2012 8:31 am
by sonicforvergame
I have wavepad sound editor from NCH corporation i can change them in ogg vorbis but i need to get the premium version wich i can't
100$ !!!!!!!!!for a program!!!

Re: GE sound problems

PostPosted: Mon Dec 31, 2012 8:38 am
by skydereign
sonicforvergame wrote:I have wavepad sound editor from NCH corporation i can change them in ogg vorbis but i need to get the premium version wich i can't
100$ !!!!!!!!!for a program!!!

There is free software for this, just google it. And being able to use mp3 is more expensive. http://mp3licensing.com/royalty/

Re: GE sound problems

PostPosted: Mon Dec 31, 2012 10:38 am
by sonicforvergame
Nah it's okay i thinks i am going to dowload "DJ PRo free" like this i can tune my music and save it in .mid or .ogg files