GE sound problems
Posted: Fri Dec 28, 2012 2:04 pm
as in a lot of game i make i am using a lot of sound and music and sometimes actor events aren't enough for what i need
1-the music we can put in GE are in a wide brand nut not really easy to get
2-A event called "endMusic"or "stopMusic"should be added
But for what to do with those problems here are the solution
1-get GE to read Mp3 music(i don't know why we can't do it already)and let GE read uncompressed WAV files
3-someone have to create this option no other choice ^.^
1-the music we can put in GE are in a wide brand nut not really easy to get
2-A event called "endMusic"or "stopMusic"should be added
But for what to do with those problems here are the solution
1-get GE to read Mp3 music(i don't know why we can't do it already)and let GE read uncompressed WAV files
3-someone have to create this option no other choice ^.^