Porting game-editor engine
Posted: Wed Mar 03, 2010 1:34 pm
Porting game-editor engine to a new plattform is challenging because:
a) SDL was modified. Thus the new SDL (1.3) requires heavy changes. Any clue why this was done? Doe
b) Structures are read into memory (C++ this) directly from a file sequence. This causes heavy problems when compilers arrange unions/structs different.
c) There is a nvidia hack which does result into incomplete output on other devices.
and some more challenges to be managed.
Any experience?
And one more question: How will modified sources being played back into the original source control system?
cheers
andreas
a) SDL was modified. Thus the new SDL (1.3) requires heavy changes. Any clue why this was done? Doe
b) Structures are read into memory (C++ this) directly from a file sequence. This causes heavy problems when compilers arrange unions/structs different.
c) There is a nvidia hack which does result into incomplete output on other devices.
and some more challenges to be managed.
Any experience?
And one more question: How will modified sources being played back into the original source control system?
cheers
andreas