Can CollisionFree access internal actor variables
Posted: Fri Dec 22, 2017 11:00 pm
Can CollisionFree access internal actor variables, if there actually happens to be a collision? Or is there any way to do this?
CollisionFree is a very easy way to make someone not go through objects without writing huge amount of collision events for all the objects. However, it does not discriminate and an actor using CollisionFree will then bump into everything. I am trying to develop collision groups, which can be done relatively easily with actor variables. But seems that outside of an actual collision event internal actor variables are not accessible.
CollisionFree is a very easy way to make someone not go through objects without writing huge amount of collision events for all the objects. However, it does not discriminate and an actor using CollisionFree will then bump into everything. I am trying to develop collision groups, which can be done relatively easily with actor variables. But seems that outside of an actual collision event internal actor variables are not accessible.