Pithman Development Thread - Source released!
Posted: Tue Aug 23, 2011 7:48 pm
Welcome to "Project: Pithman"!
Source available here! >>> http://secondbake.com/pithman-beta-project-files/
Download executable files (windows only) >>> http://secondbake.com/dl/pt/Beta%20Executables.zip
Old post (now irrelevant)
Source available here! >>> http://secondbake.com/pithman-beta-project-files/
Download executable files (windows only) >>> http://secondbake.com/dl/pt/Beta%20Executables.zip
Old post (now irrelevant)
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Pithman is a platform rpg game with different characters and weapons to toggle through, and unique objects (blocks) to interact with to solve puzzles. Some of these objects will be able to interact only with certain characters or weapons.
The style of the animations for the characters in this game will be cutout style (Where the parts of a character are split into different joints and animated independently, vs. animating frame by frame)
I will want to make a micro version as well, with traditional pixel art with a more retro feel.
My plans so far:
Storyline: The storyline is very loose yet, This is only a rough outline.
The story follows an old explorer and his assistant on a quest to find the lost temple of the scorpion. The duo venture their way through thick, monkey infested jungles, climb volcanoes and mountains, and go across sandy beaches until they find the temple... (I don't want to give away to many details regarding what happens after this.)
►If you are interested in the development of the storyline, pm me.
The game will probably be composed of 10 chapters with different sublevels, minigames and map sequences.
Gameplay features:
The game's characters will have the basic run left/right, jump, and duck control of a normal platformer. The characters will also have their own unique weapons and tools that will help you progress through the game. The weapons can be accessed through the inventory menu and swapped with different weapons that were picked up. Extra characters can be unlocked by completing levels or some bonus task.
Weapons: When the player holds the spacebar, they are able to target objects and enemies with different weapons. Some weapons will be character specific, and others can be collected by hitting other objects and enemies. Weapons can be toggled using the inventory menu.
Pickup weapons:
Coconut: Rolls back and forth and hits enemies and objects in it's path.
Egg: Breaks upon collision with the ground or an enemy, then drops a yolk that hits enemies.
Dynamite: Explodes and hits enemies and player.
►I need ideas for more pickup weapons! What would you find in a jungle environment?
So, throw me some ideas. Everyone here has been a big help already!