Game Bug Query - MoveTo Velocity of 0 does not stop movement
Posted: Sun Jan 20, 2013 9:17 pm
I came across a bug regarding the MoveTo function and wanted to check whether anyone else has faced it so far. Setting the MoveTo velocity of an actor to zero doesn't stop movement. The velocity decreased all the way until 0.1 when I was checking for lower speeds, but when I set the value to 0, the actor moved at what seems to resemble a velocity of 1.
Has anyone else encountered this sort of an issue?
Has anyone else encountered this sort of an issue?