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Better collision

PostPosted: Wed Apr 06, 2011 7:19 pm
by BloodRedDragon
For some odd reason, Game editor seems to handle collision so badly that I end up quitting projects becuase it doesnt work.
Objects seem to think they are colliding with two sides at the same time, which can majorly --- things up.
Objects do not collide fast enough (linking to my first point) which means they end up falling through walls most of the time

For anyone to work on a video game that relies heavily on collision without having to f**king kill themselves, GE needs better collision.

Re: Better collision

PostPosted: Wed Apr 06, 2011 7:27 pm
by akr
See here: viewtopic.php?f=1&t=10371. Hope this helps.

Re: Better collision

PostPosted: Wed Apr 06, 2011 8:26 pm
by BloodRedDragon
Funny, I've just been reading that :D

Yeah well it's a pity I'm not a better programmer. If i was, I'd probably respect it more. The thing is, DST said "cap your velocities" on that topic, I can't really do that with my current project as It is intended to be a high speed quick reactions platform game, If I were to have any slower movement it would not work as what it is.