Need help with sound file overlap issue...
Posted: Sun Apr 15, 2007 7:55 am
So I have some flame spitting traps I'm working on (ignore the obvious graphical issues - still early indevelopment here)... I've made a sound file to accompany the animation which fits it perfectly for it's framerate... But it seems if I have the sound accompany a draw actor/create actor script, each flame actor plays the sound at once, which sounds awful and prevents other sound effects from being heard. I've tried making a seperate actor to play "single" version, but it never seems to match up right. Anyone come accross this issue before? [see pic below]
Oh yeah, and my VIEW follows my actor, but when my actor dies the view swishes accross to the center of the map (where the now destroyed player has apparently gone to). I tried an event where when he dies I change the parent of the view to the animated corpse which is left behind, but that messes up all kinds of stuff placed within the view... How would I go about scripting that kind of change without any parenting?
Oh yeah, and my VIEW follows my actor, but when my actor dies the view swishes accross to the center of the map (where the now destroyed player has apparently gone to). I tried an event where when he dies I change the parent of the view to the animated corpse which is left behind, but that messes up all kinds of stuff placed within the view... How would I go about scripting that kind of change without any parenting?