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Suggestions of leveling

PostPosted: Mon Feb 20, 2006 8:45 am
by Troodon
What's the best way of doing level changes?
I have used:
-loadgame-function (to load another exe-file)
-screen_to-things
-actor transportation
-one main actor in each level with event disable
If you have better ideas or suggestions, I would like to hear them, becouse I'm making a multi level platform game.

PostPosted: Mon Feb 20, 2006 12:32 pm
by Kodo
I found that my game was becoming to large to run on lower spec systems, affecting the frame rates and causing crashes when exiting the game (pocket PC); this wasn’t a problem with GE, just me expecting too much from the Pocket PC platform. So even though I split the levels so each has its own activation region I have also split the game into three files (10 levels per file) to stop this happening. On the plus side it now means that I can get more variety into each section of ten levels, so it was worth doing :) I find that using activation regions, keeping the levels very separate and moving the view around to each one in turn works excellently. Keeping what is being processed to a minimum is always going to be good, so using the activation regions really does make sense, just make sure your actors are not set to receive events even if out of vision (which they default to in my version of GE), as that effectively renders the activation regions useless!

If there are other proven and effective ways to split levels I’d also like to hear it as it may be useful in future projects, however I believe that the activation regions and split files are the best option for my platformer on the PPC :)

PostPosted: Mon Feb 20, 2006 2:28 pm
by Troodon
Thanks! You made tens of levels!? Well, that's a lot. I have put many days for my 1st level.

ByTheWay: That Firetop mountain looks great! Will it be with money or free?